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Boback

61
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A member registered Oct 10, 2025 · View creator page →

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You know the effect that you repeat one word so many times it loses all meaning? That's what farts are to me now.

surprisingly fun game. The game over screen provoked me to keep trying :D

I love games with good names!
Great looks too.
The game was really hard for me though. I expected a more chill gameplay when I saw the initial value of the timer :D But it was pretty intense even when I figured out the proper way to dash.

The music is great. The whole theme of the game is very cohesive. Good job really.

Thanks for playing! The decision to keep the Options button without any option was one of the many that I had to take during the last melancholic hours of the jam :D It's all a blur to me now

Oooh I have many favorite parts. The brain storming phase is the top. Especially if I'm making the game with someone (or someones) else. Apart from that the sound design is a fun part. Especially if I'm making and recording the sounds myself.
What about you?

Thanks for playing. Yeah we had a bunch of ideas for obstacles and tools like punch boxes. But We had to keep the scope small and milk as few ideas as possible to their full potential. I think there is even more room to add levels before introducing new tools or mechanics.

Thanks for playing!

Thank you for playing. I have plans to have a post-vote update, making the bloodbags useful and also making the narrative part a bit stronger. Of course with more levels. Even without adding a new mechanic I think this setup still has potential for a few more levels.

Thanks for playing!

Thanks for noticing! I had so many dreams for the cutscenes but didn't have time to implement. If... only... just... one... more... day....

Cool game. The music was really good and matched the vibe and art style.

Very nice game. The game juice was really on point. The music and sound effects coupled perfectly and the mechanic of having your lifetime as currency was also a nice touch.

I mad J.U.L.I.A.N reach his dream! I loved the minigames in between more than actual fight. The narrative was nice and the money and reputation system can go a long way if you spend more time developing. I got tricked in the beginning and missed a few punches to the punchbags because WASD worked on UI but not in minigames :D

Very cool art. And good job on the shaders!

The pixel art looked really cool. But the game ran very slow for me. I don't know if the issue was on my side. I can see that with a little more time this could have turned out much better. I had to cut many things from my game too and didn't polish as much as I wanted. I feel you :')

Nice little jam game. I loved that you chose not to show the timer to the player.  It always kept me wondering how much faster I can finish and do the "main" part which is throwing hoops. I managed 19 on the second night and 11 on the third. I also like the friction that the obstacles cause with the player. It made me think twice before spamming sprint everywhere. Good job

Cool idea. I don't have the reflexes to make it to a good high score. Enjoyed trying though :D

That's and interesting feedback, especially because I heard from a lot of people that level 7 is harder than level 8 :D

Thanks for playing

Thanks for playing.

And I completely agree that the punch boxes take some getting used to. because they just apply an impulse while preserving the previous momentum of the Count's body. Basically they don't to much if the Count is already moving at a really high speed.

Thanks for the feedback. It's especially valuable to me having played your amazing game.

Very good point. That is a point of consideration for the future updates. I definitely wanted to fix it after the first play test, but some people starting to like the fact that you can't always trust things to play out 100% as the previous fall. I don't know yet if I'm gonna change it or not.

Thanks for playing and thanks for pointing it out

I had to relearn a bit of highschool physics too when making it :D thankfully Godot's built-in physics engine did much of the heavy lifting

Thanks a lot for playing!

idk maybe vampires get so bored with eternal youth that they decide to lead unnecessarily dangerous lives :D

Thanks for playing

Fun game. Simple but well-done. I wish Space key worked as jump too because I kept pressing it involuntarily :D

In this kind of game questions are everything. And the questions were really well done. The variety made it sillier which fit the theme the game was going for. Good job really

God I feel sorry for this girl who had to put up with all the horrific faces I made! I did my best to have manners... 

I think this one was the most faithful to the theme among everything I've played so far in this jam. Countdowns everywhere! I can almost feel a number going down each letter of this that I type!

Great puzzles. Too difficult for me to finish the game though :D
I might come back to it later with a fresh mind later. The polish is crazy for a game made in 4 days.

The concept is simple but it makes a fun gameplay loop. I think the collision for the delivery guy was a square or rectangle, which sometimes made the control awkward on turns. Fun game nevertheless

Very cool take on the theme. It was a bold choice to compose a whole piece of music just for the ending, which I liked very much. It felt rewarding after omletting myself countless times :D

The game is so well-polished for a 4-day jam. But what sets it apart for me is the clever puzzle design. Puzzle games are usually not my favorite, but this one rewards thinking outside the box. Each one of the levels teach you their own thing. I must say that I don't yet know what level 4 and 5 have to teach :D

Really nice artwork and good use of the sphere shaped levels. Sometimes my one dude that had the key got stuck in the back, so the door wouldn't open :D
Maybe it could be a good idea for the whole group to own the key rather than one person. But it might be an intentional mechanic too. Fun game either way. Oh and a way to restart the level before the rocket goes off would be a nice quality of life feature.

I loved how the game took its time to introduce itself to you. And the itch to know what the next mechanic is gonna be was a nice carrot on the stick for me to go through levels. Good job

Oh a real life simulator :D
Enjoyable game. It got a bit too stressful for me, but I get that from a lot of the games in this jams. I guess it's the nature of the timer and countdown.

Great Game! Many interesting decisions while having the pressure of a time limit? sure!
I at the end of each playthrough, I had something in mind to do differently next time and make it further. That's good game design.

Made me a bit anxious even in the easiest difficulty, which is... hard

I will definitely release a blood bag update once the voting is over. With more levels and more cutscenes to improve the narrative tie.

Unbelievable how much content you could produce in such a short time. I was thinking of making a narrative-focused game as well. But I decided against it because it's so much work. Really well done.
The only thing that I would change about the game is make the tutorials a bit more action-oriented instead of just explanation through text.

Cool idea. Great level design. I loved how I had to persistently use what I had learned in the previous levels.