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(+3)

Really enjoyed this one. I had it worked out inside a few seconds which is a big deal in a jam, there’s nothing to sit and read, you just start playing.

The thing that stuck with me is that every shot costs you a beat whether it lands or not. So missing isn’t just a missed shot, it’s actual life gone, and I noticed I was aiming a lot more carefully than I normally would in a game like this. Small decision, but it changed how I played the whole run.

Best moment was getting a build going with multiple piercing hearts, I felt pretty overpowered for a bit there and it was great :)

I did manage to beat death in the end, so I got a proper look at the whole thing.

If you carry it on past the jam, more enemy and boss variety is what I’d want most, the core loop is strong enough to hold a lot more than it’s currently carrying.

Was that piercing setup always meant to be as strong as it is, or did your playtesters find something that beats it?

Thank you so much for playing, and thank you very much for your feedback!

You're right ! The piercing projectiles are very powerful and make the game easier! We didn't have much time to test the game during the jam, so we weren't able to achieve the perfect balance we were aiming for!

(1 edit) (+1)

Thanks for your comment and thorough review! ☺️

The pierce + double shot is indeed overpowered but it cost you 40 health in the same should to buy. For me it looks like a win-more kinda thing, if you had 40 beats to spare in the second shop you would have won either way. I'll let someone who was on game design elaborate more if I'm mistaken!


Edit : didn't see maxime already addressed this point :D


Thanks again for playing your game and I hope you enjoyed it!