The premise got a smile out of me before the first shot and then it drops you straight into the fight. The whole run took me about 5 minutes, which feels perfectly on brand for the title :) Big moment for me was realizing I could hold the button left mouse button instead of clicking, after that it was over for those alarm clocks and honestly everything else on screen. I earned my 5 more minutes of glorious sleep.
One note from my run, I wasn’t always sure what actually needed shooting versus just clearing the whole screen to be safe. And if you build on it after the jam, a fire rate cap or a reload could add some nice difficulty layers on top of the hold to fire chaos.
Do you have plans to develop the game further?