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That decode effect on the menu items got me before I even hit play, “Play”, “Armory”, etc. scrambling into place is such a small thing to bother with and it sets the tone right away. The green on the controls screen is spot on too.

Then the game itself is quick and tight, and so are the controls. Moving from one enemy to the next and grappling out between them has a really good rhythm to it once it clicks. I bet someone could get really good at this, there is a lot of ceiling in it. I did unlock the Steve, which felt like a small victory :)

One note from my run, I couldn’t tell whether the abilities have cooldowns on them. I’m guessing not, and that it’s on purpose to keep the pace up.

Thanks for giving Dawnfall a look as well, that was appreciated for sure. Are there plans to keep developing this one after the jam?

(+1)

Thank you! I really wanted the menu to have some fun effects and match the tone of the game, so it's great that it landed before you even hit Play :D
And congrats on unlocking Steve, because I honestly thought nobody would find that one haha.
I definitely plan to add a few things I didn't have time for during the jam, and there's a good chance I'll keep developing this one further :D