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Kortaz

32
Posts
2
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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Very cool idea and nice art! You should try to develop this further after the event, when you have more time :D

Very cool idea and nice art! You should try to develop this further after the event, when you have more time :D

Veru cool idea and nice art! You should try to develop this further after the event, when you have more time :D

Coold idea and nice art! You should try to develop this further after the event, when you have more time :D

Coold idea and nice art! You should try to develop this further after the event, when you have more time :D

Coold idea! You should try to develop this further after the event, when you have more time :D

Coold idea and nice art! You should try to develop this further after the event, when you have more time :D

A simple, enjoyable game for its creation time. I'm looking forward to seeing how it develops after Jam :D

Very cool idea! It's not easy hah. You should try to develop this further after the event, when you have more time :D

Very cool idea! It's not easy hah. You should try to develop this further after the event, when you have more time :D

Thanks a lot! A big part of it is that the 3D assets, sounds and music are public domain stuff I found online, which saved me a ton of time and let me focus on the gameplay side of the game.

Thanks a lot! Glad you like the grapple mechanic, and I love Portal 2 so that's a lovely comparison haha :)

Very nice short story! I don't think main character like ash haha

Very cool idea! It's not easy hah. You should try to develop this further after the event, when you have more time :D

Coold idea! You should try to develop this further after the event, when you have more time :D

Super cool idea! And very well polished especially in such a short time! I think you should try to develop this further after the event :D

Nice environment! Fun to play :D

Very funny and well executed idea! When you hide key prompts game really becomes hard :D

Thank you! Honestly, the movement has a bit of a learning curve, but glad you had fun!

Cool idea! I laughed when I saw the ghost's ID :D

Good idea! Fun to play, but could be a little more hard :D

Nice bossfight!

Cool idea! Try to develop this further after the event, when you have more time :D

Coold idea! I like that even level number is a countdown hah. You should loop music I think, because it's stopped playing for me after couple of levels :( . Try to develop this idea further after the event, when you have more time :D

Coold idea! You should try to develop this further after the event, when you have more time :D

Thank you! There's a good chance I'll add more of the content I couldn't fit into the jam timeframe once it's over :D

Thanks! :D

Thank you so much!

The "placeholder assets" phase was meant as a joke, and also as a way to make the late game feel distinct from the first two minutes. I'm glad it got a laugh :D
About the weapons: there actually are three more that aren't swords, but they're locked behind finding three (kinda silly) easter eggs around the map. I'll give you a hint on two of them: one involves something with stopping fire, and another is tucked away in a secret room. 
And if you enjoyed it, a rating on the jam page would mean a lot! :)

A very creative and cool approach. I thought it would be easy at the start, but it turned out to be pretty hard, so that’s great! (I died from my own nuke way too many times :D) The art style is really nice, and the bomb chain explosive reaction is a great idea.

Thank you so much for the review!

And yeah, I know about onboarding problem. I wanted to put in a proper tutorial, but I ran out of time before the deadline. After the jam ends I'll push an update with a short intro that explains the premise and the controls before you get thrown into the arena.

Great to hear you enjoyed the combat and the point-grab mechanic!

Thanks! :D