Nice job! Would like to see a better way of dodging the rain, like lowering the speed of the drops or zooming out more to give more time for reacting, because sometimes you just end up jumping right into a big one you couldn't see. Other than that, really nice job!
Zenduck Apps
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This isn't a "Terrible Game" at all. Would recommend adding some sound, because if there was any I couldn't find a way to get it to play. Also, some of the raindrops were physically impossible to catch, so maybe adding something to detect a possible raindrop spawn location would be cool. Overall cool game and great for your second trijam ever!
Cool game, I've actually used these exact grass/dirt assets before in one of my own personal projects xD. One bit of advice, the character defaults to facing right after stopping movement, even if the last movement was made to the left. Small thing and very nitpicky, but great game overall, congrats!!
Great game and impressive to make a Unity game in just 3 hours... unfortunately the system of spawning rain allows for a cheese when rotating the player 90 degrees makes him unhittable in the same spot. If you ever add to the game, this issue should likely be looked into, but other than that great game!!!!!
Loved the game and visual design. Impressive you got that done in under 3 hours!
One thing I would like to note is that it has a Splatoon-like mechanic, where the last 15 seconds are the only ones that matter. I'm not sure how I would fix it, I just wanted you to know about it in case you wanted to fix it. :)
Congrats on the great game!