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Acid Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #34 | 2.412 | 2.667 |
How well does the game fit the themes? | #41 | 3.015 | 3.333 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #41 | 2.312 | 2.556 |
Gameplay | #42 | 2.312 | 2.556 |
Visuals | #47 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour 30 minutes
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Comments
The controls scheme is a bit weird (typically you have also SPACE as jump and AD to move to sides) but once you get used to it, it's nice. Also it's nice to know what the controls are. You could place it on your itch page (for example LEFT/RIGHT ARROW - move left/right; UP ARROW - jump).
Sometimes it was hard to time my jumps correctly because you dont get any sound or visual queue when the platform dissapears. The drops don't spawn very high. I collided with them as they were spawning multiple times. Maybe raise the area where they show up. I don't know what's the difference between green and yellow drops. I mean, they both just kill you, right?
You could also add a timer just so we would have an incentive to beat our high scores. Nice game!
Plays nicely, has some annoying bugs. Sometimes the jump glitches out and it's possible to get stuck inside of spawning platforms. Disregarding this, the gameplay feels good. Visuals are nice. There's music but no sound effects. Quite impressive considering the dev time was only half of the three hours limit.
Seems I have found another "Acid Run" game lol. Cool game!