This is incredibly polished and VERY fun! The gameplay is incredibly fun, and the theme is perfectly implemented as an essential aspect of it. Movement is very fluid and responsive, the only thing I don't like about it is how the dimension shift is mapped to the middle button, it'd be nice to have it mapped to a keyboard key as well. Difficulty is on point, it's not too hard if you hit and run but you can also destroy the enemies very fast if you have some good evasive maneuvers. Art is very nice and everything fits together, though the UI could be improved a bit. The story is a pretty nice addition as well, with a surprising amount of characters and well-written dialogue. Overall, this is an incredible experience and a very strong contender in my opinion. I'd definitely play a longer version of this, amazing job!
Prinzherbert
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Nice concept. The art, sound effects and music are nice and fit very well with each other. Could have implemented the theme a bit more clearly though. I think there are two main problems with the gameplay, those being the lack of a score system and how chaotic the colors of the bullets are. Score is very important for a game like this, currently I have no sense of progression whatsoever. The color mechanic isn't very relevant because of how unpredictable the colors are and how many are available. Color patterns per enemy, color "parry" VFX/SFX and extra score for "parrying" bullets are a few suggestion I have for improving that mechanic. The gameplay is already fun as it stands though, good job!
I like this, it's very addicting and plays like a more upgrade-oriented Vampire Survivors, the progression is very satisfying. I think the theme could be executed a little better, like switching dimensions during a run instead of randomizing it only on each new run. Sound effects and death/hit visual effects would also go a long way in making the gameplay more satisfying. The art is nice, but the colors in some levels may be very tiring for the eyes, they can be way too bright. With a few tweaks, I feel like I could play this for hours on end, great job!
That's a very good execution for a game based on fetch quests, it was surprisingly fun. Sometimes it's not too clear who you need to give the item to, but it makes sense most of the time. The characters have personality, I liked that a lot. Level design was very good as well. It's nice to see a story-driven game like this, great job!
I like the game, but it was very glitchy for me. I got stuck in a death loop above some spikes, and the game made my screen go black and stopped working three times already, I can't finish it. I love the shoe in particular, reminds me of that Celeste mechanic of pressing down then dashing to jump farther. Good job, love the gameplay, but the game is way too unstable so I just got to the "breath underwater" item.
