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A Slime in the Rain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #45 | 2.143 | 2.143 |
How well does the game fit the themes? | #45 | 2.643 | 2.643 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #45 | 2.143 | 2.143 |
Visuals | #46 | 2.286 | 2.286 |
Audio | #53 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo dev: 2hours 48Minutes
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Comments
I like the damage system. The droplets however were really big as far as visuals go. The controls were quite smooth. The jump is on point. Good job!
Also is there a specific reasons why you used w for jumping? I've seen a few people do it here.
I like to include w due to wasd controls. When I remember, I include space as another way to jump.
Ha, the acid follows the player, I didn't expect that. It would be nice to improve the level design so the player can take multiple paths to avoid the acid. There's already the lower path (storm drain) you could make that a possible way to the exit too.
Little game, unfortunately not challenging enough. First playthrough the cloud was too slow so I didn't even know that he was there. Other than that, great game and would love to see move levels!
little game, but very well-made, i like it
Thanks! :D I made everything myself, with a focus on building mechanics and assets for games I'll make in the future.
This is hail that makes purple circle die lol.
I like the level design and good space for jumping but still challenging.
it will be better if have another level. :D
Fun fact: The cloud and the acid rain drop mechanics were the parts that took the longest.
Hi! Maybe the game doesn't cover really much the theme! Keep doing and it will be great!
Seems like I made the acid rain cloud too slow. I'll have to fix that in the next build.