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Zaphyk

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A member registered May 14, 2016 · View creator page →

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Have your FPS always been that low (30) in previous versions?

"I'll have to install OBS first. Maybe I can do it tonight, if not, please be patient, I have a hard week ahead. Maybe I won't find the time this week."

Don't worry, just send it my way when you have it.

" Didn't you have an FPS count in the debug mode? It's disabled now, right?"

Yeah, it's hidden by default for aestethic reasons. You can still access it though by typing  '/debug' in the chat and then pressing F3

"It goes from playable to jerky (<30FPS)"

I'll look into it then.

Thanks for the feedback :)

Yes they should, I will look into it. thanks for the screenshot too

Okay so I know what you are talking about but I havent tackled it yet since it's a cosmetic thing that doesnt really affect gameplay and there are other game breaking bugs I would like to tackle first

"Couldn't you save the last health-level on quitting the game and reload that?"

 It works that way, there seems to be a bug. I am gonna look into it.

I'll revise the damage the skeletons make since I tweaked some stuff in 0.321. Berries weren't nerfed, what happened was that there was a bug in 0.31 that made the health regen scale way out of proportion e.g. (with your archer level 62 you had 1.3k health and 30k health regen) which is insane. I since fixed the issue. So in conclusion berries work as expected but your character has a lot of health and the berries health benefit doesnt scale. Anyway I'll be adding new food items soon so this isnt an issue.


Can you make a video of how the horse get in the way? Because I tried playing with it and didnt find it as an issue.

How massive are be talking about? Like 50% drop? Can you remind me of what your graphics card is?

Hi, I saw you wrote this in the main thread but I since locked that thread so it's better to continue the disscussion here.

I just  your newest version (.32) and it is extremely laggy and crashes whenever I open the game and try to create a character, just wondering if theres a way to fix that or if you can make a graphics option because I really really really want to play this game. Iv'e got your preveous versions and they all do the same thing. I open the game everything is white accept the GUIs, I make a character and crashes the next thing i click. If you need me to explain better I can, I don't want to frustrate you any further.

herese my log.txt

{X=0,Y=0,Width=1920,Height=1200} Creating the window on the Primary Device at 1920x1200 [IO] Registered resource handler... (Total = 1) Running α 0.321 as x64 The nvapi.dll could not be found. Geometry shaders are ENABLED glMultiDrawElements issue detected. Enabling compatibility mode... OS = Microsoft Windows NT 6.2.9200.0 CPU = Intel64 Family 6 Model 42 Stepping 7, GenuineIntel Graphics Card = Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.4459

Allocating world VRAM GL Error: Texture3D: InvalidEnum Allocated 519 MB of VRAM for static rendering. Allocated 85 MB of VRAM for water rendering. Finished building cache. Assets loading was Successful. [FAILURE] Sound Engine failed to load. System.DllNotFoundException: openal32.dll    at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)    at OpenTK.Audio.AudioContext..ctor()    at Hedra.Engine.Sound.SoundManager.Load()    at Hedra.Engine.GameLoader.LoadSoundEngine() Settings loading was Successful World Created Successfully! Player Created Successfully! Setted up GUI Scene loading was Successful. Supported GLSL version is : 1.40 - Intel Build 9.17.10.4459 3.1.0 - Build 9.17.10.4459 [CACHE] Registered a new weapon cache. System.NullReferenceException: Object reference not set to an instance of an object.    at Hedra.Engine.Player.HumanoidModel.Update()    at Hedra.Engine.EntitySystem.Entity.Update()    at Hedra.Engine.Player.Humanoid.Update()    at Hedra.Engine.Rendering.UI.ChrCreatorUI.<Update>d__6.MoveNext()    at Hedra.Engine.Management.CoroutineManager.Update()    at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)    at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp)    at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)    at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)    at Hedra.Program.Main(String[] args)

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.    at Hedra.Engine.Player.HumanoidModel.Update()    at Hedra.Engine.EntitySystem.Entity.Update()    at Hedra.Engine.Player.Humanoid.Update()    at Hedra.Engine.Rendering.UI.ChrCreatorUI.<Update>d__6.MoveNext()    at Hedra.Engine.Management.CoroutineManager.Update()    at Hedra.Hedra.OnUpdateFrame(FrameEventArgs e)    at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp)    at OpenTK.GameWindow.DispatchUpdateFrame(Stopwatch watch)    at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)    at Hedra.Program.Main(String[] args)

Heres my computer data

OS Name Microsoft Windows 10 Home Version 10.0.17134 Build 17134 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name DESKTOP-7H3U8ME System Manufacturer Dell Inc. System Model Inspiron 660s System Type x64-based PC System SKU To be filled by O.E.M. Processor Intel(R) Pentium(R) CPU G645 @ 2.90GHz, 2900 Mhz, 2 Core(s), 2 Logical Processor(s) BIOS Version/Date Dell Inc. A07, 24-Aug-12 SMBIOS Version 2.7 Embedded Controller Version 255.255 BIOS Mode UEFI BaseBoard Manufacturer Dell Inc. BaseBoard Model Not Available BaseBoard Name Base Board Platform Role Desktop Secure Boot State On PCR7 Configuration Binding Not Possible Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "10.0.17134.1" User Name DESKTOP-7H3U8ME\Chambers Time Zone Mountain Daylight Time Installed Physical Memory (RAM) 4.00 GB Total Physical Memory 3.87 GB Available Physical Memory 1.84 GB Total Virtual Memory 6.93 GB Available Virtual Memory 3.94 GB Page File Space 3.06 GB Page File C:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Not enabled Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not InstantGo, Un-allowed DMA capable bus/device(s) detected, TPM is not usable Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware Yes Hyper-V - Data Execution Protection Yes

Have you played other versions of the game before? Because from the computer specifications you sent me you dont have the minimium requirements (the issue is the graphics card) since the game is in early stages it is still quite unoptimized so that means that you might be able to play it with those system specifications but not for now.

Oh so like the arrow is pointing towards another direction when you shoot? If its that I know what you are refering to. (Feel free to answer me in naother thread since I am locking this thread)

AFAIK OBS is pretty good and open source. I use it for streaming on twitch. It seems to me not that they are black but instead they are really dark because it's night time, can you test it during daytime?
12. I know. it's not very high in the priority list 8. Can you refresh my memory? What do you mean by tumbling? I should probably just delete this thread and have individual threads
Should you be able to see your horse if you are in first person riding it? I am asking from a player perspective. I'll fix the other issue.

What are your computer specifications?

A video would be useful

Computer specifications

Yes, if you keep exploring you will find different regions within the same biome which look completely different but share the same style. Regarding the world interaction I am currently working on adding more content so exploration isnt really boring, different structures and interactible villages are planned.

Yes, it's better if you create different threads. Thanks for the video. I'll look into it
Send me the character file so I can investigate this. If I am successfully I will fix it for you. Also since you were level 62 do you think the progress system needs tweaking? We're you one hitting everything?
Okay I wasnt aware of that. Seems like a bug caused by the arrow physics. I'll also improve the horse AI
What are your computer specs? It may be a poor performance issue

13. Yeah, it seems like it tries to render one the gui texts and fails that way

14. It seems like an compatibility issue like the 13. I'll look into these

15. the secondary arrow actually is the arrow you have in your hand in third person, seems like the opacity is not being set, I'll look into it.

Thanks for the videos!

The log.txt is a file in the game's directory. I can't help you if you dont provide me with the things necessary so I can investigate into the issue.

You mean the icon dissapeared from the map?

Nice catch, I'll look into it.

Can you please follow the guidelines? Post log.txt and computer specification, otherwise I cant help you.

What is your video card? I received another report from the loading time 

Replied to MrRayYT in Feedback & Bugs
I don't understand Russian so please write in English. Send me your computer specifications too.
Because the character files were updated and they don't maintain compatibility backwards. That wouldn't have any sense

7. Okay I just confirmed the soundtrack issue

8. Yeah I fixed it earlier today.

The seconds link you sent: "http://themadguys.de/phedra/Arrows-tumbling_2.avi" is dead

I dont see configurable keys in the near future moslty because there are other more important things. but I may look into the resolution change thing, what key is bothering you?

You are getting it wrong, it's really important to me to know the issues and bugs and I dont get frustated at all, so keep sending them this way as long as they are informative (like you do).
10. I am aware of this, it's a 'no-priority' bug currently. 

11. I wasnt aware of it, I just fixed it.

12. Okay, I'll get it fixed.

13 & 14 Can you make a video of the glitches in these 2? It will come in very useful to further understand the issue.

15. Noted.

AppData/Project Hedra/Characters/<your-character-name>

Replied to MrRayYT in Feedback & Bugs

Can you describe a bit more whats the issue? It crashes? It never starts? The screen stays white maybe?

3. Very strange, can you tell me what happens if you turn off the bloom and then restart the game?

4.Thanks for reporting,  I will fix it for 0.32

5. They arent disabled but they are harder to find.

6. These spiders have 6.

7. What do you mean? It never starts? what about SFX?

8.Can you record a small video/gif of the arrow issue? This is how they should behave

9. There arent any bows, because there arent many types of bows in the game yet since I am still in the process of adding more. The same happens with claws. There will be more variety soon.

Can you send the log.txt file and provide the requirements that the thread states? Otherwise I cant help you,

It works as intended. Since adding more points wont scale the ability it restricts you from doing it.

Mmm, sounds like a bug to me. A screenshot of that would be useful. Anyhow I'll try to investigate further into it.

Okay, thanks for the screenshots, I'll look into it :)

Yeah, I imagined, that's not a bug it's a performance issue with intel cards. I will be improving on it on this next version.

Can you take a picture of that?