That is not a dedicated video card.
According to the log your OpenGL version was 2.1.0 which means it doesnt support the minium requirements for the game ( OpenGL 3.3)
Okay, thanks for sending me the log.
This is seems to be a known issue with integrated cards and hedra, because they don't have dedicated VRAM the game crashes when trying to allocate the memory for the world. I don't have an ETA of when I will update the demo with the fix.
Sorry for the incovenience.
> What is the threshold? This was not mentioned at all in your reddit posts.
People who donated 50 cents won't get a key, because It all got eaten by fees. Thats what I am referring to. It wasn't mentioned in the reddit posts because:
1. I didn't know that was going to happen.
2. I wasn't going to include a Terms Of Service in every of my reddit comments.
I think it's a reasonable distinction to make.
> And what I would like is the ability to download the version which _was_ here on Itch. Not the Steam demo, not any other demo. Just the code I already donated for. I don't see how that is being unreasonable.
I offered you to be included in the closed beta before steam, it is no demo. This closed beta entailed updates with the content that will be on steam. But well...
Quote: Since you bought the game I want to let you know that I'll be doing a closed beta before steam and you might be interested in that
> Ever bought a game on Steam? Regardless of what the game developer or publisher do Steam will allow you to download what you paid for even after it has been removed from sale. That is the correct behaviour. That is what I expect all Itch coders to do. Just taking away what has been purchased with zero warning and no way to get it back is - IMO - very wrong.
Yes, I know. But AFAIK itch.io doesn't allow doing that. Regardless I 'll try find a way solve the issue, either by sending you the game via discord or finding that option on itch.
> I bought Project Hedra here. Do I get a Steam key?
Yes, if you bought the game then you will receive one via email when the game is released. If you donated, then it depends on the amount since there is a threshold.
> I bought Project Hedra here. I'd like the download please.
You want to download the demo? It's not avaiable yet. Since you bought the game I want to let you know that I'll be doing a closed beta before steam and you might be interested in that. If so contact me on discord and send me the email you used to buy the game.
> Looking forward to getting in on the beta and spending some more time with the game, hopped in discord. To be honest I've spent very little time actually in game and more time debugging and abusing it more than anything.
Awesome to have you there, there are also people that prefer to hack/mod the game more than playing it and thats okay since I think thats also a big part of the game.
> Some of the most obvious were the game files themselves like items, mobs, etc. I've only just begun to experiment with modding some of these files, that should add a whole new dimension to the game[..]
Honestly I don't like people cheating but its a tradeoff I accepted when I decided to allow for easy modding via editing the text files.
> Character/Item Duplication
Very interesting discovery, I will look into it, however I don't think it's a high priority thing to get fixed.
> NPC is too generous
Yeah I am aware of this and I already fixed it in v0.45 ( the sky thing and the bug that he gives unlimited loot)
>Clear text descriptions to fundamental values:
Like i said before, it's a tradeoff between modding and cheating. Most of the game is already obfuscated but there are some parts that I haven't obfuscated on purpose, because soon I'll be providing a C# API that would allows players to mod more complex things of the game like biomes and procedural quests.
With that said, I will look into ways of reducing the unobfuscated content or at least add some fail-safes to prevetn cheating.
Looking forward to see you on reddit/discord, and let me know of any other feedback you have :)
Hello there, I will answer to each of your points individually so as to make it more organized.
> It feels like a walking simulator, with little to do between towns and mobs, it just feels empty with [...]
I see, I hope to remove this feeling when the quests are added. I am also adding crafting so I expect these features to improve on this aspect.
> Walking everywhere is part of the game at this point but fast travel once you have discovered town is a must, its a quality of life thing at this point [...]
I disagree, fast travel would void the point of other features of the game that are currently in the game like Boats and mounts.
> Character creation screen ghost. Invisible character after clicking new character. Once created the character becomes visible
Thanks for letting me know, it has been already fixed on the v0.45 version (it hasnt been released yet)
> Control screen and patch notes mention a quest system. Selecting "T" does not bring this log up for me[...]
>Can't climb? Not sure if there are ladders
Climbing hasn't been added yet.
> I found quite a few but to be honest this game was fun to play around with. If you'd like to[...]
I am not aware of how to send a PM on itch.io so if you could write them here, that would be great. :)
> I'd love to see this game continue to develop, really great work.
I am glad to hear that. I assure you that development will continue, now more considering the steam page is up
Since it seems you liked the game and that you provide good feedback, because of that I wanted to let you know that I will be discontinuing the updates on itch.io and doing a closed beta until the steam early access release. If you are interested to join the beta you should join the game's discord and talk to me.
Thanks for the feedback, looking forward to hear from you :)
There is currently no option to change the controls, however I will try to add one when I find a time slot for it.
Thank you for letting me know of the crash, I think I just fixed it, and it should be out on 0.44.
Regarding the towns, I am currently changing the entirety of them so try to ignore the issues with the current buildings, here are some sneak peeks
1. When standing on a hill or even on a flat land, looking down quickly-ish you can see under the map/ground for a couple of seconds.
2. Bosses will spawn with little health. I found the beetle-like boss which only had 204 out of 900 something health even though it was my first incounter.
These are known and they are being worked on, hopefully they will be fixed before next release.
3. AI can stand perfectly on a almost horizontal platform. (Goat which was underwater, under a waterfall, standing perfectly still, on a horizontal plain.)
I don't quite get what you mean, hopefully the video can help me understand it.
5. Enemies can see you through certain objects while also being able to shoot through it vica versa. (Tents, the huge trees where the beetle boss spawns, and sometimes the white looking trees.)
4. AI will willingly walk into a fire causing it to be low health when fighting it.
Well the AI is kind of dumb and pretty barebones, so this isnt really a bug but more like a lack of feature. Hopefully I can start working in on it soon. But anyways thanks for pointing it out!
6. When walking downhill, your character will sometimes jump a little causing you to take damage.
How big is the fall? Anyway, I'll try to reproduce it.
?. Do the quests not work yet or do you need to find people to aquire them?
They havent been worked on yet.
I am glad you liked the game and I am looking forward to seeing the video
Cube world was one of my inspirations for this game but I also tried to give my game an identity of its own by its unique artstyle and different features. If after reviewing this features you still think my game is a copy, I am open to discuss with you what can be further changed so that Project Hedra can improve
Okay, thanks for the video now I get what you are experiencing. The fox thing is definetely a bug, but its caused by the mobs having bigger hitboxes than they should.
I released a new version today and I fixed something similar to the arrow issue, can you try it out and let me know if it keeps happening?
Thanks for letting me know.
This is a very strange issue, so I need to ask a few questions to understand it further. When shooting yourself did you see the arrow model? Was the game laggy while playing? (it might be a framerate issue). Also can you send me the log.txt file in the game's folder? It will help me debug the issue better
If you can provide a video or a gif it would be of great help
The arrows curving is expected as they are affected by gravity
I am really happy you enjoyed the game.
Currently I am working on making the game more solid (less crashes, fixing the bugs that you mentioned, better performance, etc).
Sadly multiplayer nor customization are planned to be worked on soon, instead I am focusing on more worldbuilding, structures and improving the world so adventuring is less tedious and there are more things to do. Any ideas you may want to share about this are appreciated :D
Thanks for the feeback!
Don't worry, as long as you are willing, I'll be here trying to solve the issue. Do you have discord or other chat application?, so we talk faster and I can send you things to test much faster.