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ZAD Games

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A member registered Apr 03, 2016 · View creator page →

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Excited to see the new update! Sounds good @ everything you said :)

GIF previews would be amazing! Even though I think I was able to get things aligned properly, it would be good to see your intent, so I feel more confident that I placed them correctly.

My pleasure in providing feedback! I wish I had more for you right now, but I've had basically 0 time for anything related to game dev for like a month, so I've made no progress since my last comment, haha. But with a new update, perhaps I'll squeeze some time in... ;)

I'll probably comment on the patch page next time, since these comments are getting awfully nested! Hopefully I'll have some thoughts to share soon! :D

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You're welcome! :D I'm glad it was useful :) Downloading 1.0.1 ASAP!

I'll attach a picture of what I did, to show you what I mean by "opposite corners"

Grass with opposite corners

EDIT: The image doesn't appear to be showing properly, so here it is on Imgur instead: https://imgur.com/a/UYJfKVQ

I had to add those two tiles in the middle in order to complete the 16-piece auto-tiling.

I finished going through the rest of the sprites and only had a couple notes to add:

It would be handy for the sake of importing files to give every file a unique name (e.g. Chicken_Eat and Cow_Eat vs just Eat for both)

The down and up slash sprites have portions that are "cut off", which seems to be based on where the sword covers, but when using them with the sickle, those areas aren't covered, so there are holes left behind. (I have only just started working on combining the animations, so it's also possible that I'm misunderstanding the alignment)

Looking at Smash_Side more closely, it looks more like a stab...I'm assuming a Stab action is coming, since the sword has stab animations, so I'm wondering if Smash_Side got mixed up with the upcoming Stab_Side? 

Thanks!

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So, I've been working on getting all of these set up and I thought I might send some feedback if that's alright. I'm loving this pack and can't wait for more! :)

I'm working in GameMaker Studio 2, and for getting the grasses set up for auto-tiling, it would be nice to have the "opposite corners" tiles available for the 16-piece auto-tiling.

Likewise, having all of the tiles for 47-piece auto tiling for the tilled ground and the fence would be nice. Though for the fence, all it really needs is a T-shaped intersection piece.

It was easy enough to make my own for the above, but it would be handy to have them to start. Let me know if you have any questions about what I mean, I'm not sure whether I explained it clearly enough...

For the floors...I'm not quite sure how they are intended to be used, because the dimensions don't line up with 16x16 like the holes in the corners imply. I haven't really messed with the walls yet so I don't know if they have the same confusion.

And finally, a couple very minor things: Smash_Side is facing left while the other Side sprites face right, and the dark table sprites are slightly more separated than the other two.

Let me know if this is valuable and I'll let you know if I have more feedback after going through more!

This looks so nice!

Oops, forgot to comment, 1.2 is now out, with window size options!

Thank you! ☺️ And that's perfect timing, I'm actually working on scaling options for version 1.2!

Thank you for letting me know! I still don't understand why the error occurred, but the change that caused it wasn't critical, so I've reverted it. Please play version 1.1.1 and it should work again!

Thank you for letting me know! I still don't understand why the error occurred, but the change that caused it wasn't critical, so I've reverted it. Please play version 1.1.1 and it should work again!

Aha, found the problem! I apparently forgot to mark that the update (1.1) files are for Windows. It should work now!

Oh, thanks for bringing this to my attention! I wasn't aware that there was something special that needed to be done for that. I'll look into it and let you know when I've updated it!

Apparently I accidentally left this as a draft 3 weeks ago 😅 Here it is for posterity's sake, haha

Thanks!!

Absolutely did! I spent most of yesterday setting up my game's page to release it that evening, and I had this tab open the whole time, haha. It was very useful!

So excited to announce that my game, Key Gunner, is out! Please check it out! Key Gunner by ZAD-Man

Here's a quick description and a screenshot:

Defeat waves of enemies by typing!

In Key Gunner, you are being attacked by waves and waves of enemies, and the only way to defeat them is by typing the letters floating above their heads!

The stronger the enemy, the more points it is worth. Type the letters in order and you get a bonus. But a typo will lose you points and stop your gun from firing for a short time. Compete for the top score on the high score tables!

I'd love to hear any feedback ^_^

Ah, I see! Thanks for the clarification :)

Thank you for this!!

Question: Has the "banner replaces the title" part changed since this was published? On this very page, I believe I'm seeing both the banner and the title.

Certainly took some inspiration from it, though it plays a bit differently since you control the boxes themselves

This is awesome! https://zad-man.itch.io/one-box-blue-box

Ahh, gotcha, I was focused on the closed doors. Hmm, OK, I'll definitely consider those. :) I might try an "iris" type of a door too... Thanks for the suggestions!

Thanks for the feedback! I would definitely be open to a better design for the doors. The only thing is sprites are limited to 5x5 in Puzzlescript, and I need to have enough of that be empty that the player can see what's under the door (hole or ground) and each door be distinguishable from the door next to it...so I settled on this design, but I would certainly accept an improvement!

I'm fact, it does just now occur to me that perhaps coloring the whole door, not just the knob, would help. I'll file that away for a potential future update 🙂

Thanks! Yeah me too, haha. Next time I hope!

Hear, hear! That was definitely something I was bummed to not get around to, as it would have gone a long way towards making it feel like a complete package. Thanks for checking it out! :) 

Hey thanks! I figured if I focused on gameplay, I'd at least get to try my idea out. ^_^

Thanks! I'm going to do my best to squeeze in a couple more hours before the GM2 license expires :)

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Thanks! I originally made this for a different jam that overlapped with this one, but since this one runs longer I'm hoping to make some art updates like that! Music and sounds are on my list too :)

Hey thanks! Yeah, next jam I hope I'm able to spend the whole time jamming, so I can work out things like that. :) Thanks for trying it out! 

I'll be working on my second or third game ( I know which game, just not for sure which order), so I sure hope it's OK! ;)