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(4 edits) (+1)

You're welcome! :D I'm glad it was useful :) Downloading 1.0.1 ASAP!

I'll attach a picture of what I did, to show you what I mean by "opposite corners"

Grass with opposite corners

EDIT: The image doesn't appear to be showing properly, so here it is on Imgur instead: https://imgur.com/a/UYJfKVQ

I had to add those two tiles in the middle in order to complete the 16-piece auto-tiling.

I finished going through the rest of the sprites and only had a couple notes to add:

It would be handy for the sake of importing files to give every file a unique name (e.g. Chicken_Eat and Cow_Eat vs just Eat for both)

The down and up slash sprites have portions that are "cut off", which seems to be based on where the sword covers, but when using them with the sickle, those areas aren't covered, so there are holes left behind. (I have only just started working on combining the animations, so it's also possible that I'm misunderstanding the alignment)

Looking at Smash_Side more closely, it looks more like a stab...I'm assuming a Stab action is coming, since the sword has stab animations, so I'm wondering if Smash_Side got mixed up with the upcoming Stab_Side? 

Thanks!

oh, I see what you mean by the opposite corners! I didn’t know those were required for auto-tiling, so I’ll make sure to include them in the next patch.

some files will be actually be renamed and there’ll be a new file structure, since I received the same feedback on it.

the slash sprites will be fixed! also yes, there is a Stab action coming in the next patch and the Smash_Side wasn’t mixed up with it.

let me know if you think GIF previews for the character animations would be helpful for putting them together, since they can be a bit ambiguous to figure out.

thank you so much for the in-depth feedback yet again, and sorry for the late response! it’s awesome that you’re implementing my assets :>

keep me updated if you’d like!