feel free to show me if you do! any kind of feedback is highly appreciated as well.
Cocophany
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hello Michael! I’m a pixel artist and animator who’s done character animation, tilesets, props, UI, and capsule art! I’m a generalist but I’m most comfortable with character art and prop design. my portfolio: https://cocophanyart.com/
my discord is: Cocophany if you’re still in need of an artist! you can also check my profile for my previous jam work.
hello! I’m an experienced pixel artist and animator who’s joined a few jams before, and I’m looking for a team who’s had experience with them too.
you can see my work on my profile page. reach out to me through here or discord. my portfolio: https://cocophanyart.com/ my discord: cocophany
oh, I see what you mean by the opposite corners! I didn’t know those were required for auto-tiling, so I’ll make sure to include them in the next patch.
some files will be actually be renamed and there’ll be a new file structure, since I received the same feedback on it.
the slash sprites will be fixed! also yes, there is a Stab action coming in the next patch and the Smash_Side wasn’t mixed up with it.
let me know if you think GIF previews for the character animations would be helpful for putting them together, since they can be a bit ambiguous to figure out.
thank you so much for the in-depth feedback yet again, and sorry for the late response! it’s awesome that you’re implementing my assets :>
keep me updated if you’d like!
thank you for the in-depth feedback! this was very useful for the first patch.
unfortunately, I’m unsure of what you mean by “opposite corners”, since I’ve made sure to include all corners for the Grass tileset. unless you mean “inverse” corners, which I may add in the future.
I’ve added a vertical T-shaped intersection for the fences, let me know if it’ll be enough!
I’ve also fixed the floors, the Smash_Side (all of Side sprite sheets needed to face left, so I flipped the others). you can see the full 1.0.1 Patch devlog here.




