This looks so nice!
Viewing post in Bloomseed - Free Pixel Art Asset Pack - 16x16 Top-Down comments
So, I've been working on getting all of these set up and I thought I might send some feedback if that's alright. I'm loving this pack and can't wait for more! :)
I'm working in GameMaker Studio 2, and for getting the grasses set up for auto-tiling, it would be nice to have the "opposite corners" tiles available for the 16-piece auto-tiling.
Likewise, having all of the tiles for 47-piece auto tiling for the tilled ground and the fence would be nice. Though for the fence, all it really needs is a T-shaped intersection piece.
It was easy enough to make my own for the above, but it would be handy to have them to start. Let me know if you have any questions about what I mean, I'm not sure whether I explained it clearly enough...
For the floors...I'm not quite sure how they are intended to be used, because the dimensions don't line up with 16x16 like the holes in the corners imply. I haven't really messed with the walls yet so I don't know if they have the same confusion.
And finally, a couple very minor things: Smash_Side is facing left while the other Side sprites face right, and the dark table sprites are slightly more separated than the other two.
Let me know if this is valuable and I'll let you know if I have more feedback after going through more!
thank you for the in-depth feedback! this was very useful for the first patch.
unfortunately, I’m unsure of what you mean by “opposite corners”, since I’ve made sure to include all corners for the Grass tileset. unless you mean “inverse” corners, which I may add in the future.
I’ve added a vertical T-shaped intersection for the fences, let me know if it’ll be enough!
I’ve also fixed the floors, the Smash_Side (all of Side sprite sheets needed to face left, so I flipped the others). you can see the full 1.0.1 Patch devlog here.
You're welcome! :D I'm glad it was useful :) Downloading 1.0.1 ASAP!
I'll attach a picture of what I did, to show you what I mean by "opposite corners"
EDIT: The image doesn't appear to be showing properly, so here it is on Imgur instead: https://imgur.com/a/UYJfKVQ
I had to add those two tiles in the middle in order to complete the 16-piece auto-tiling.
I finished going through the rest of the sprites and only had a couple notes to add:
It would be handy for the sake of importing files to give every file a unique name (e.g. Chicken_Eat and Cow_Eat vs just Eat for both)
The down and up slash sprites have portions that are "cut off", which seems to be based on where the sword covers, but when using them with the sickle, those areas aren't covered, so there are holes left behind. (I have only just started working on combining the animations, so it's also possible that I'm misunderstanding the alignment)
Looking at Smash_Side more closely, it looks more like a stab...I'm assuming a Stab action is coming, since the sword has stab animations, so I'm wondering if Smash_Side got mixed up with the upcoming Stab_Side?
Thanks!