The main reason I wanted the tutorial to be self-contained was that it’s based on the same random seed each time, so that could be exploited in gameplay. I’ll look into ways of making the boss levels stand out more.
Upgrades that modify the hand/deck have been thought about and were intended to be implemented in the jam version but never made it in due to time constraints. They are planned to be added to a future update, along with other card types I have thought about, and extra gameplay features like rerolling and maybe a hold system (like Tetris). UNO was the main inspiration for the card designs, but allowing counting up would make it not fit the original game jam theme anymore (Count Down), although I do know that the game’s design isn’t directly tied to counting down specifically.
Basic wouldn’t be a rarity anymore would it? “Normal” could be an option maybe.













