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A member registered Dec 11, 2020 · View creator page →

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All of my plugins on itch.io are outdated. My plugins on GitHub are not, but you can just credit me if you use them.

Yeah, that’s when it happened.

They were post big leagues dialogue, when Pinny gets hit by the bowling ball.

Yes, definitely! As well as fixes and added polish and possibly a level editor that no one will use.

Thanks for your feedback. The aiming will definitely be made easier in future versions and some other fixes and more levels will be there as well.

Very interesting mechanic and well thought-out puzzles! The graphics are also really clean.

I’m definitely planning on improving the presentation, as after the jam I noticed that you should not be able to see the individual bricks inside of the walls and I’m planning on adding something like background torches.

Nice story and puzzles, though there were some bugs (like the level being complete despite there still being pins and incorrect avatars showing). I really liked the sound effects.

Thanks for your video! You seemed to have trouble with bouncing and aiming which will be made easier in updated versions. There is already more than one solution for Level 4 where you can beat it without killing the enemy at top (and theoretically you could beat it without using that enemy, but it would need exact timing).

I probably won’t add swapping between two enemies because then it becomes complicated to figure out what is controlled by what.

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You’re supposed to stay on the button but near the edge so that you can swap with the slime at the bottom.

It was quite fun to play and is pretty polished!

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Some time after the jam ratings end, I’ll be sure to add more levels with more types of enemies.

Very nice and fun strategy game with a great aesthetic.

It took a little while to get used to how the game worked at first but but it was a fun and unique puzzle game.

Thanks for your feedback. I will take that into consideration.

poki ni li musi tawa mi!

Very creative take on the theme! The levels were designed well and the dev notes were funny. Maybe you could make the music less repetitive though.

Did the soul hit a wall?

Thanks for playing! I was planning to include more levels and a smoother difficulty curve but I unfortunately didn’t have enough time. What problems did you encounter with the physics?

The “Evaluate Math Expression” and “If Math Expression” events support the bitwise operators & | ^, which you can search up without the context of GB Studio. For example, $00$ & 0b1111 will be the lowest 4 bits of the variable, or a “4-Bit Variable” in the terminology of this plugin.

In v3 you can simply use bitwise operators to set bits.

There is no need for that since v3.0 and up have these features built in.

Only Levels 1-3 are made so far. In future updates there will be more levels…maybe even secret levels.

Very well-polished and unique mechanics. Nice job!

Interesting idea. A greater variety of enemies would be nice. Good job!

Nice dialogue and characters! But having everything determined by chance doesn’t leave much for the player to do.

The game was pretty fun to play and I liked how it used strategy, but maybe you can put graphics to represent the player and the enemy.

The number on the dice just increases every time you move without pushing. (I know that doesn’t make sense, but it makes the game easier to understand.)

The game was very enjoyable but maybe the levels got too hard too fast.

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It was a really fun game! Maybe you could make a greater variety of vegetables, with maybe different behaviors.

Thanks for the feedback! I intended for Level 2 to force the player into using the push mechanic, but only after the jam ended did I realize that there was another way to solve it (and there was a different intended way for Level 3 as well). Updates after the rating period will include a redesign to these two levels and some other fixes.

I liked the idea and the aesthetic of the game. Maybe you could make the player roll faster.

The game was pretty fun in general. One thing to change might be to have a greater variety of customers because the same customers came every day in the same order.

This game was a truly life-changing experience. It has been so long since I’ve played a game that fills me with this much euphoria. The gameplay, visuals, and audio were simply absolutely stunning. When I reached the ending, I was left in tears of joy and speechless. I can’t believe how you were able to create this spectacular sensation in less than a day on your own. Without a doubt, this game has to be the winner of the game jam.

I liked the presentation a lot but the gameplay was a bit repetitive.

I don’t believe this should be used for beginners since it is based in engine modification (which is an advanced feature) and Snake is actually more complex to code than it seems when you play it. The sample project included within GB Studio is more suitable as an intro.

Uploaded now. Many of Max Oakland’s GB Studio games also use this mod.

Should I upload an example game that shows examples of all of its features?