Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yoroiookami

32
Posts
9
Followers
12
Following
A member registered Jul 19, 2021 · View creator page →

Creator of

Recent community posts

I hope to try the game out again when it's in line with your vision. I know that the time limits forced people (myself included) to do some shortcuts. Though it might difficult to make a fun randomly generated dungeon in RPG Maker. I think your best bet is to make a couple of well-crafted maps by hand and then randomize some elements (monsters, drops, characters) instead. Either way, fingers crossed.

With the overpowered chicken - I didn't really mean that it was too strong for me, but it was much stronger than anything I fought in the game until that point. It was definitely much, much more tanky.

I can definitely see a lot of effort put into this project - maps are pleasant to look at and pretty fun to explore; there are a lot of visual effects that make the game stand out; there's even a HUD. The beggining caught me a little off guard! It's pretty grim for such a colourful game. I also like that you can juke enemies on maps to avoid them. I definitely prefer it to random encounters. As for the negatives - the dialogues are very cheesy, but I don't mind; and the characters feel a little disposable because of the intro.

I adore the graphic style, I think Kracy did a wonderful job and I envy their talent. So far this is the entry with the strongest "star" theme, and it's done really well. Map exploration has been exciting thanks to that fire magic & berry system. It also feels organic, like it makes sense. Battles are wonderfully done. I love that some skills work this well with eachother. I also commend you for that revival water idea - it's really neat that reviving an ally is a rare miracle in this universe, and not just an item you can buy at any shop like in so many games. This submission contains a lot of creative and well executed ideas, and I love it. I only wish it was longer, because I had a lot of fun. The one thing that stood out as "bad" to me, were dialogues. It's a little jarring to hear these beautiful rhymes at the beggining, and then the crow goes "I'm gonna chill over there!". Unless netflix is canon in this universe, it doesn't sound very authentic to me. Other than that, I had a blast with this game and I hope to see more titles of this quality from you in the future.

It's just my opinion, but this game is a little bit all over the place. I'm not sure if I fully understand it. The art is nice and some of the dialogue is interesting, but I received walls of text at the very beggining, which is not ideal. My first reaction was "what is even happening?". I seem to be some sort of goddess warrior farmer blacksmith fisherman buildier with knowledge about pyramid schemes (that joke got me), defending one building from angry snakes. Perhaps it's my fault for skipping some of the walls of text at the beggining, but I got confused right away. It's also a little silly that while the enclosure is in danger I can go fishing and this calm music plays in the background. I'm sorry if this is all overly critical, I don't dislike this game, I'm just not sure what you were going for.

(1 edit)

The title doesn't make it sound like something I'd enjoy, but I decided to try it anyway. My first impressions are that maps are well made and full of life (especially the main one), and I appreciate the class selection at the start. Unfortunately this game seems very unpolished. I had troubles getting into the dungeon because of how the entrance is set, and then I couldn't push a rock in a certain direction, even though it would make logical sense to do so. Since it seems very unfinished, I'm hesitant to continue playing for now. I'll probably wait for the full version and play it then. It definitely has potential.

P.S. It was the newer version.

Right off the bat - it's a really pretty game. It has cute facesets and drawings. The maps are well made and a pleasure to traverse. I absolutely love the puzzles and how many interactable objects there are. You did amazing work with turning boring old "elemental caves" into something fun to explore. The dialogues are good. The story is interesting. The fights are not a nuisance but a pleasure. I especially like how elemental attacks seem to matter. I'm charmed by this game. It almost feels like I'm playing a young kleptomaniac in search of her sibling, and it's endearing somehow. There are some flaws but they're not a big deal. Spellchecking could use some work. There's a bug that allows you to "farm" the first boss in the water elemental room if you go back. One issue that definitely needs fixing, is that unfortunately, after one cutscene after the fire dungeon, I was teleported outside of the bounds of the map. That's where my adventure ended, but I had tons of fun. I hope you make more games this good in the future.

P.S. I love that there's an actual treasure trove with a lot of treasure, not just 5 coins. I wish more games did that.

It doesn't let me choose. It goes straight to installation on my C drive. I tried both the options for "all users" and "just me" and it works the same way, whether I give it administrative privileges or not. The only options I have are (in order) "next" and "install". That's it.

The maps seem big and empty, and I can't seem to be able to interact with anything. Even people in this town don't seem to react to our protagonist. Unfortunately, this one failed to grab my interest.

This one doesn't seem much at first glance but it has many cool mechanics built into it. The idea for a RPG Maker quiz as a RPG Maker game is pretty original. The one thing that could use some serious improvement is grammar/spelling.

I really like the idea of customizing your party before setting out on an adventure. It makes it more interesting. It's also nice to see multiple languages, but unfortunately not everything was translated to english for me. I was also pleasantly surprised by japanese "voice acting" during battles. Sadly, this is where the good things end for me when it comes to this project. Since random encouters are not very challenging and happen very often, they quickly become an annoyance. Almost like a commercial break you have to "fight through" to get to the rest of the game. I realize that it's very common in some JRPGs and maybe you were inspired by some of them, but it's personally not for me.

It was a pretty sweet/cute game. I feel like I ruined the moment at the end a little by naming Loki an obscene name, but it was sweet nonetheless. A bit short.

Unfortunately I won't be playing this because it has a strange installer that insists on installing things on my C drive.

I like the maps, they're nice and vibrant. The title is pretty as well. Unfortunately I don't think it's a game for me. It definitely has some humour in it, but it's a bit too in your face and obnoxious for my taste. Almost every character in the game speaks like one of the ladies from Mean Girls. And it's like, so like... weeeeiiird. I think if you pointed out cliches in anime and games in a tad more subtle manner, this game would gain a lot from it.

Okay, I tried it again with encounters turned off and I'm glad I did. It was an enjoyable experience. The fights were actually fun and not overly difficult at all, and the mechanics were explained really well. The encore mechanic was a great addition, I think it makes the battles more dynamic. The fight with the hydra-dragon-thing was really well done. As for the more iffy things - the tone is a bit inconsistent. It goes quickly from a drama, to horror game, to some sort of epic, to power rangers and back to drama. Almost like a korean TV show, and maybe that's intended. I guess it's because it's so fast-paced. Dialogue is also a bit cheesy, but I don't mind it. Overall I think it's a good game and I had fun with it. <3

I didn't sorta enjoy it, I enjoyed it a lot. I love this game. I will definitely try out the other characters and see what else can happen. I just hope to see it a little less cruel in the future.

I will definitely give it a shot.

I absolutely love the idea behind this game. The art style is wonderful. The atmosphere is outstanding. So it's a shame that the game is so brutally difficult. Don't get me wrong, I understand that it's a part of its charm, but I feel like you went a bit too far in that direction. I played as the witch and I died 4 times in under 10 minutes. I will likely go back and die some more, because I'm a little in love with this game, but it's blatantly bullying the player. I don't think unavoidable poison at random should be a thing, the same way a random bandit attacking first for 200 damage shouldn't be one. I was forced to use the "super powerful last resort ability" almost right away, because even a little spider took 1/10th of my entire health in one hit. With no feasible option for healing, all I can do is hope that the RNG is nice to me. I hope that you work on it some more, because it has immense potential. I also hope you win some sort of prize in the contest, because this is very creative.

My other theory was that the colours were relevant but then only half of it made sense to me so I disregarded them. Can you tell me how to solve it?

The game presents itself nicely, but either I'm a terrible player, or the fights are way too difficult. My first battle I died in about 2 or 3 turns, without having a chance to even know what's what. I like the aesthetics, it's just a shame I won't be able to explore it further.

Seemingly innocent game with some strange undertones. The girlfriend bit killed me, I didn't expect it. I thought I figured out the puzzle in Adrift but even after putting each shape in each hole I was still stuck. I'm not sure if I got tricked by too obvious of an answer or if it's a bug. Had fun either way.

(3 edits)

This game is basically "what if Pokemon and Harvest Moon had a baby". Fun and packed with silly ideas. Love the graphic design, map design, music... Now that I think about it, I think the only thing I disliked are the random battles, but they are needed in this case so I can't complain. Hope you turn this into a full game.

P.S. "Boobsy" better evolve into "Tiddsy"!

I hate walls of texts at the beggining of games. If you put some cutscenes in the background representing what's described, it would make it 100x more interesting. There are a lot of questionable things design-wise. But gosh darn it! The dialogues in this game were hilarious to me. So I'm at a point where I'm not sure if I should take any of this seriously. But whether some elements in this game are intentionally bad or not, the things these characters say make up for it. I'm a big fan of your works from now on. I had a great time.

Please don't take anything I say here personally, because I think there's potential here, but the game needs a lot more work put into it.

It does offer some fun for a while, and there are some cool heroes to collect, but with the current gameplay, it could get stale very quickly. To not beat about the bush - the maps are awful. Not that much effort was put into them, and it shows. No obstacles, or animals, or trees. Not even any flowers, it's just grass and mountains. Though I suppose it fits with the simplistic gacha gameplay I've seen in other games. In my opinion, if you have an "auto" button in your game, chances are the combat is not very fun. I don't think that's true in this case, because the combat is not bad, but it definitely needs some improvement. I really appreciated the fact that a chicken is this overpowered creature. It made me die of laughter. But as much as I love 'collecting waifus', this game needs more... game... in it. The foundation is all there, it just needs a lot of polish. God knows it's the same with my submission.

Pretty unique experience, I did not expect playing as a trap. Visually this game is really nice and I appreciate how it doesn't waste time with introductions. Unfortunately, it's a tad too difficult in my opinion. The fights (or rather enemy moves) are not balanced at all. You can get permanently blinded by bats, and you can suffer three "double attacks" from the Guardian in a row. This means that to win you have to be lucky. I didn't discover any healing, so I was a bit stuck. After about 10 deaths I called it quits. The "Brave" mechanic is a little strange, but welcome. It seems like it lets you use up to 4 actions in a row. Some actions don't seem to mix and sometimes they are skipped entirely. Then the enemy gets 4 actions as well. I'm not sure about the logic behind it, but it's interesting. The fact that enemies need to detect you first and then they chase you around the map is also very welcome. I wish more games did that so well. The only problem is that if your character gets stuck having a monologue, they can easily catch up to you and start a fight. Even though I died a bunch of times, I had a fun time with this game. I only hope that you make it a bit more approachable for dummies like me. 

The beggining was heartbreaking but it quickly became more hopeful. Sadly I didn't get to the end, because I couldn't get past so many unskippable dialogues. I would suggest an option for fast forwarding if you plan on updating it. There was also a lot of cheesiness, but I don't mind it. Other than that, it was a sweet game. Loved the creativity with map design.