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A jam submission

Shards of DestinyView game page

There is no salvation in death
Submitted by Noble Kassandra (@noblekassandra) — 8 hours, 25 minutes before the deadline
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Shards of Destiny's itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#902.0412.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

A lot of interesting ideas, but not put together in any cohesive way. I couldn't tell if I was actually making any progress, and when I 'died' and came back I lost a necessary tool to progress further. Also, there was no clear means of getting resources (like Wheat or anything else). And there was no way back to the main area to buy helpers that I could find.

Suggestion: Give more tutorials to guide the player on what they are supposed to be doing and working towards. It has a lot of potential, but falls short on guiding the player. Because of that I spent a lot of time just wandering around, waiting for a game over that never came.

Submitted

Awesome Mechanics, but I didn't know what I was doing, I really gave this game a serious chance since I played more than the 30 minutes I told my self that I was going to play. I was interested in summoning the warriors but I never got the chance because I never died a second time. It seems to me you have to die in order to go back in the room where all the summon warriors are at.

Submitted

Lots of issues with events, passability, and layering.

Story is a bit just off. There doesn't seem to be any way to return to the hub without dying, but if you die, it removes items without fixing the events. This means you can end up without a pickaxe if the pickaxe event doesn't return, your seeds can stop working because the event to enable seeds working never triggers again, you can end up with your boat in the hub if you were on your boat, your health can go into the negatives, etc.

Your events in the pyramid are weird too with being on the side and having the rope elsewhere, having the vines make you move upwards if you try to go down. (I guess you didn't have the move depend on facing).

Your allies also don't heal on returning to the hub, even when using the coffin, which can only be interacted with the bottom part. Your goal isn't clear. You suddenly hear damage sounds, but there isn't really anything to guide you to where so you have to look around randomly.

The fishes never seem to respawn either.

Indoor movement is pretty slow.

Like was said below, some things are a bit off. The boat is all nice and peaceful sounding. Fishing is a bit weird animation wise (the water splash happens before you fish), entering the house does weird things.

Maybe add a confirm to the door at least for the first time so that someone looking around doesn't enter the door without realizing they can't go back.

Based on how progression looks, it seems that your exp/exp to level is off as well. You had some potentially good field mechanics (although irritatingly slow when you have a lot of wheat or w/e), but poor execution. Fix your execution, have others test your game, test your own game.

It's just my opinion, but this game is a little bit all over the place. I'm not sure if I fully understand it. The art is nice and some of the dialogue is interesting, but I received walls of text at the very beggining, which is not ideal. My first reaction was "what is even happening?". I seem to be some sort of goddess warrior farmer blacksmith fisherman buildier with knowledge about pyramid schemes (that joke got me), defending one building from angry snakes. Perhaps it's my fault for skipping some of the walls of text at the beggining, but I got confused right away. It's also a little silly that while the enclosure is in danger I can go fishing and this calm music plays in the background. I'm sorry if this is all overly critical, I don't dislike this game, I'm just not sure what you were going for.

This game has some seriously great art! I also really liked the timed aspect of outside before nightfall! I'm going to keep playing and see how far I get!