I like the maps, they're nice and vibrant. The title is pretty as well. Unfortunately I don't think it's a game for me. It definitely has some humour in it, but it's a bit too in your face and obnoxious for my taste. Almost every character in the game speaks like one of the ladies from Mean Girls. And it's like, so like... weeeeiiird. I think if you pointed out cliches in anime and games in a tad more subtle manner, this game would gain a lot from it.
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Oh Sir The Star....'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fan Favorite | #103 | 1.414 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hello! thanks in advance for taking your time in testing our first game, in fact i wanted to recreate the same style of Monkey Island Or Thimbleweed Park but in the end it wont result as i expected, for the next project we´are taking the feedback for making it much better, we really apreciate your opinion, thank you so much ( ͡ᵔ ͜ʖ ͡ᵔ )
Hi, I just tried out your game. First off, I like your title screen and logo, it looks super nice. I think your music choice was solid as well and I thought the premise of your game was interesting enough.
However, there's a lot of typos and grammar issues with your text. I realize you're not an native English speaker, so I would suggest you have someone proofread your game. My next big problem was that I couldn't always follow who was talking and that happened like 50% of the time. (I would suggest adding faces or names to fix this.) Due to all of that I had no idea what I needed to do after the intro, so I just walked around and talked to everyone.
The dungeons are very confusing and I actually ended up skipping a lot of the bridges and going almost straight to the "final" bridge with the level 50 heroes. Since I was coming from the wrong way, each and everytime I saw a bridge cutscene the player was facing the wrong. Anyway, I did reach the door, that was asking for crystals, but I didn't have any, nor did I have any idea how to get one. I went back to the beginning and interacted with a crystal there and while it gave me a text, the crystal still remained, so I assumed that's not what I'm supposed to do? This is the point that I quit.
I did find some other bugs:
- Your logo is cut off from the title screen. As a minor note, you should probably have deleted your save before packaging the game.
- Passability issues: I could walk on bushes, rocks and crates. I can also walk up and down the heighted bridge at some points.
- The player retains his direction upon transfer, which means the player sometimes faces a wall or the exit, instead of the actual path of the map.
- There's one map where you use the Visustella tiles that you don't use the border top of the mountain tiles. That looks off.
- So about the Visustella tiles: they don't allow commercial usage, and the jam rules state you're only allowed to use resources that do allow commercial usage.
I do want to end this by saying that making a game in a month is no small feat, so congratulations on that.
Thank you so much for the observations, yes sorry for my grammar i totally forgot to make the final correction in the texts (i live in Peru), for the rest im very grateful for your opinions, this is actually my first project and the feedbck will help me and my team a lot to improve in our future projects, this mont was like a horse rase and we are a bit tired but in a few days we re going back to development and take all the feedback to improve the quality of our future projects
I and our little team in IFS here apprecaite so much your feedback and the time you took for testing our first project, thanks a lot and sorry for my grammar (ง°ل͜°)ง
Pd: Woah, i forgot to read that in the website of visustella and rushed to find any plugins package for the project (ʘᗩʘ') gosh i will be carefull the next time
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