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A jam submission

The Stars Did It!View game page

Touch the Stars! Save the Earth!
Submitted by Respawned Gamers! (@RespawnedGamers) — 4 hours, 52 minutes before the deadline
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The Stars Did It!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#1081.0211.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game has a lot of issues.

The other character spawns oddly to the point where she basically just teleports. One moment she is inside, behind me. Next moment, she is outside next to me. Then she is by the meteor. Then she is in the art museum, then she is back outside by the door of the first area. So now, I have to run all the way back to the start to talk to her, then to the meteor, then all the way back... She seems to just teleport ahead of me the entire time to the point where I have to wonder why she can't just teleport the meteors away.

You have a huge map for no reason with lots of passability and layering issues. Would be better to have a smaller map.

Your events in general are not properly removed so they are triggered multiple times.

You can rest infinite times, but it gives you no healing, just exp repeatedly.

You can fight the end battle infinite times.

The credits, for example, loop infinitely.

(1 edit)

The maps are really weird. You walk on and over doors. 

Respawned Gamers, you should pay attention to the priority of your events. (Bottom left corner of your events) If it says "Below Character" then the player will be able to walk on it. You typically want your doors to be "Same as Character" that way they count as obstructions and the player won't be able to walk on top of them.

I find it weird that the NPC is berating the player for 'playing too many video games.' Know your audience. 

It's cool that you're using particle animations to showcase stuff that's happening in events, I like when games do this, very nice. (Like smoke coming out of a chimney) Maybe tone the number of poison bubbles coming off the meteor down a bit though, too much of a good thing can be a bad thing.

The sound effects picked for some of the events are kind of odd. I walk into a building and it sounds like my whole party got poisoned.

The giant open maps are really awful, but some of the paintings on the wall are pretty cool and I like them.

Most of the NPCs will not interact with you and in general there's a big lack of intractability in this game. 

You can tell a large portion of the maps were copy/pasted so it feels very cookie cutter and bland. I would recommend making smaller maps with more detail, and don't make all the buildings look the same. Try hard to make them seem different even if you start by copy pasting them. Add details that apply differences so that the player can distinguish them.

It's kind of unclear exactly where to go and what to do, I can't get past the fallen meteor. It one shots me for 2k damage and I deal 0 dmg to it. I'm pretty sure I'm missing something but not sure what I have to do. There are plugins out there that will show a box telling the player what to do, but also you can do this in many ways without a plugin. Like showing a glowing path that changes as the story progresses, using variables or even give the play an item that they can look at to run a common event that changes based on what step they are on. There are many simple solutions you could use.

Make sure to make a thumbnail/art that shows of the title of your game so that people can remember the name of your game. It could be the best game in the world but if you don't market it properly nobody will ever know about it.

The game suffers from many rookie mistakes, but at least you got a project submitted to a game jam and that's not something everyone can say, so great job submitting a game and I'm sure you've got better at using the engine over the course of making it. Keep at it and good luck! :)

The maps seem big and empty, and I can't seem to be able to interact with anything. Even people in this town don't seem to react to our protagonist. Unfortunately, this one failed to grab my interest.

Submitted

Notes for review:

  • Battle
    • The final battle can be started over and over again lol
    • Also kinda anticlimactic, a cutscene might have served the purpose better than a battle for what it is.
    • A place to heal up would be great too, I was starting every battle with 1 HP ever since I touched the first asteroid without a weapon.
  • Story reads like an outline or something
    • Setup could use work. The characters seem to do important jobs but its not highlighted well.
  • Dialogue
    • Lara keeps starting her text in the middle of the screen while everyone else seems to be fine with the bottom part
    • Could use some pauses between sentences or something
  • Map design is unnecessarily large
    • The city map is so huge, that it makes no sense, because all I really needed to do was go to the gallery. Maybe design a smaller part of the city for what is necessary next time?
    • I didn't need to walk all over the place just to find Lara back home after meeting with Tony the first time for some reason.
  • Music choice could be better.

Still pretty neat for a first game, though! I hope they aren't planning on destroying the sun