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Pretty unique experience, I did not expect playing as a trap. Visually this game is really nice and I appreciate how it doesn't waste time with introductions. Unfortunately, it's a tad too difficult in my opinion. The fights (or rather enemy moves) are not balanced at all. You can get permanently blinded by bats, and you can suffer three "double attacks" from the Guardian in a row. This means that to win you have to be lucky. I didn't discover any healing, so I was a bit stuck. After about 10 deaths I called it quits. The "Brave" mechanic is a little strange, but welcome. It seems like it lets you use up to 4 actions in a row. Some actions don't seem to mix and sometimes they are skipped entirely. Then the enemy gets 4 actions as well. I'm not sure about the logic behind it, but it's interesting. The fact that enemies need to detect you first and then they chase you around the map is also very welcome. I wish more games did that so well. The only problem is that if your character gets stuck having a monologue, they can easily catch up to you and start a fight. Even though I died a bunch of times, I had a fun time with this game. I only hope that you make it a bit more approachable for dummies like me. 

(+1)

I honestly should have put in a detailed tutorial on the brave system. You can use up to 4 actions but you pay them back later. Giarding builds brave points to let you use multiple actions without the penalty. Rend is Rory’s only source of healing as well as some potions I have hidden near the beginning. Overall it was a good learning experience and I’m glad you had fun with it. Thanks for being the first to leave feedback!