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JadeArrowGaming

27
Posts
4
Topics
22
Followers
36
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A member registered Apr 12, 2021 · View creator page →

Creator of

Recent community posts

I would like to apologize, my user error led to a bad review (which I've since amended) And an erroneous thread. Your plugin is great, I'm sorry.

It downloaded fine using 7 zip instead of the default extractor. Weird. Thank you for the quick feedback and suggestion.

The download file is bugged and not giving all the files when you unpack it, it starts throwing errors. It's something with the way it's named or packed.

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I'm gonna amend my comment here. It has a lot of compatability issues with actually calling things on the map scene, but if you have code know how or a lot of patience and AI, you can fix that.

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Sent you the console log via a support inquiry. If you want me to take the interim work around down just let me know.

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Had a conflict with visustella core engine with the erasure of images.


Excellent Plugin, makes collecting things a lot more fun!

Amazing work as always. Can't wait to pick this up when we get the funds.

You've really outdone yourself with the variations this time. Love to see the representation/customization.

Updating to Core script 1.9 and recopying the events from the project fixed the issue. Not sure what's different about it but ey it works!

Version 1.5 and no, it's fine in the template only when copied over does it have issues.

Still having this issue...

The tool appears to delete the entire source folder not even to the recycle bin and says package.js not found even though it is in the folder. Also when it's not doing that it just runs for a moment then shuts itself down. Completely unusable right now.

XD

Hey everyone! It's been a long time but we finally have a demo ready for the first 45-50 minutes of the game. I'd be thrilled if you check it out.

Works as intended and much quicker than separating them manually. Looking forward to the merge functionality.

If you have a feature you'd like to see or an idea for how to make the project better, consider leaving a suggestion here.

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Hello! I was interested in making my village multi-tiered and although the tiles are beautiful, there's no cliffs or stairs for vertical building. Would it be possible to add cliff faces for building

vertically to both this and the snow town tilesets? I think it would improve their versatility in design.

The image includes Link from Legend of Zelda and The tri-force so I'd say using it isn't wise if you plan to monetize.

Buying this now, been wanting it for a while. Are there any plans for fantasy shops like weapon/armor/item shop like they have in rtp? Would definitely love to buy one in your style.

I don't personally need this tileset idea but I think a cyper space tileset like in digimon cyber sleuth would be an interesting addition to the line up. Love your assets, always great work ^^

Thanks for playing ^^ I’ll definitely look at switching from animal to animal. Puzzles are admittedly basic due to time constraints. I’ll look into giving them more depth and perhaps combining mechanics from different animals to complete puzzles in the future.

I’m using  the Visustella BTB system and the battle core from them as well

Haha I normally do allow dashing but I omitted it because the wolf moves at 2x speed.  Combat is very unbalanced for sure. The guards are in escapable because you could cheese it by just running from all of them to remove them from the map otherwise. Eventually you get a cat form that stealths past them as well as the random encounters. Overall, I wish I’d spent more time on the game but I’m glad you played it! I learned some things to put towards my main project so win win. Thanks for the feedback!

Thanks for the feedback! This was my first foray into proximity sound so I expected it to be a bit wonky XD The jump does take you to the wrong spot, I should have made the warning for the ice boss closer to the actual attack right now it warns on turn 10 and attacks on turn 13.  I originally wanted to make it where Rory could fight but I didn't have a non chibi sprite for him and no time to make one so I stuck with he can only fight in wolf form. Overall, it was a bit rushed but thanks for playing ^^ (Yes Rend/Alpha is op)

I honestly should have put in a detailed tutorial on the brave system. You can use up to 4 actions but you pay them back later. Giarding builds brave points to let you use multiple actions without the penalty. Rend is Rory’s only source of healing as well as some potions I have hidden near the beginning. Overall it was a good learning experience and I’m glad you had fun with it. Thanks for being the first to leave feedback!

For me it was time constraints simply because i didn't start until 3 days before the submission date. I'm happy with how it turned out but if I had mustered up the courage to join the jam earlier I feel it would have been a much more polished game.