Maps are too zoomed out. Characters should be more focused when talking.
Objects need shadows. Stuff looks flat.
Some tree areas need major rework. Too square/unnatural.
City mapping is better than the forest.
Battle screen feels like everything is shoved into the top half. Bottom half unused. Maybe put the turn counter on the bottom to spread the UI out a bit.
Camera in battle is too static. Move it around to make fights feel more dynamic.
Ethan appears in smoke and joins instantly. No one questions him? Could use a short moment to justify it, like him saving them from a monster ambush.
Ethan ruffling Alden’s hair feels too familiar for how little buildup there’s been. They're still strangers.
Speaking characters should always be near the center of the screen. Sometimes they’re hidden behind the textbox so it's like two invisible people are talking
Can’t walk up the stairs to the king. Looks like I should be able to.
The king sprite looks headless. Change the layering for the top of the chair to a star so his head doesn't get cut off.
I like that each character has their own mechanic.
Voice acting is good. For the boss, pitch shifting down would help sell that it’s something massive.
Music is strong and sets the tone well.
One character got one-shot, and I ran out of revival items. No revival spells either, so I was stuck with only two characters.
Worse, the autosave dropped me right before the golem boss cutscene with no way to prep. With a character already down, it felt like a softlock. That’s where I stopped. Only autosave after battles, not during map transitions. OR, revive dead members after battle with 1 HP.