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Solace Alpha

"May you find solace in your journey." · By Damyan

In Development! (Suggestions welcome) Sticky

A topic by Damyan created Apr 21, 2023 Views: 138 Replies: 1
Viewing posts 1 to 2
Developer

If you have a feature you'd like to see or an idea for how to make the project better, consider leaving a suggestion here.

(2 edits)

  • Maps are too zoomed out. Characters should be more focused when talking.
  • Objects need shadows. Stuff looks flat.
  • Some tree areas need major rework. Too square/unnatural.
  • City mapping is better than the forest.
  • Battle screen feels like everything is shoved into the top half. Bottom half unused. Maybe put the turn counter on the bottom to spread the UI out a bit.
  • Camera in battle is too static. Move it around to make fights feel more dynamic.
  • Ethan appears in smoke and joins instantly. No one questions him? Could use a short moment to justify it, like him saving them from a monster ambush.
  • Ethan ruffling Alden’s hair feels too familiar for how little buildup there’s been. They're still strangers.
  • Speaking characters should always be near the center of the screen. Sometimes they’re hidden behind the textbox so it's like two invisible people are talking
  • Can’t walk up the stairs to the king. Looks like I should be able to.
  • The king sprite looks headless. Change the layering for the top of the chair to a star so his head doesn't get cut off.
  • I like that each character has their own mechanic.
  • Voice acting is good. For the boss, pitch shifting down would help sell that it’s something massive.
  • Music is strong and sets the tone well.
  • One character got one-shot, and I ran out of revival items. No revival spells either, so I was stuck with only two characters.
  • Worse, the autosave dropped me right before the golem boss cutscene with no way to prep. With a character already down, it felt like a softlock. That’s where I stopped. Only autosave after battles, not during map transitions. OR, revive dead members after battle with 1 HP.