Glad to see MauiGameStudio still around and to make such a cool plugin as well, thanks!
Lunesis Studios
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A member registered Sep 03, 2021
Creator of
A classic full length JRPG inspired by the nostalgia of the 90's
Role Playing
Recent community posts
- Maps are too zoomed out. Characters should be more focused when talking.
- Objects need shadows. Stuff looks flat.
- Some tree areas need major rework. Too square/unnatural.
- City mapping is better than the forest.
- Battle screen feels like everything is shoved into the top half. Bottom half unused. Maybe put the turn counter on the bottom to spread the UI out a bit.
- Camera in battle is too static. Move it around to make fights feel more dynamic.
- Ethan appears in smoke and joins instantly. No one questions him? Could use a short moment to justify it, like him saving them from a monster ambush.
- Ethan ruffling Alden’s hair feels too familiar for how little buildup there’s been. They're still strangers.
- Speaking characters should always be near the center of the screen. Sometimes they’re hidden behind the textbox so it's like two invisible people are talking
- Can’t walk up the stairs to the king. Looks like I should be able to.
- The king sprite looks headless. Change the layering for the top of the chair to a star so his head doesn't get cut off.
- I like that each character has their own mechanic.
- Voice acting is good. For the boss, pitch shifting down would help sell that it’s something massive.
- Music is strong and sets the tone well.
- One character got one-shot, and I ran out of revival items. No revival spells either, so I was stuck with only two characters.
- Worse, the autosave dropped me right before the golem boss cutscene with no way to prep. With a character already down, it felt like a softlock. That’s where I stopped. Only autosave after battles, not during map transitions. OR, revive dead members after battle with 1 HP.
RPG Maker MZ -Live Veggies Plugin comments · Replied to TheUnproPro in RPG Maker MZ -Live Veggies Plugin comments
Thanks for your playthrough and feedback! I've went ahead and fixed all of the issues you've mentioned here for the next build, included the no exp on death part. I'm a strong believer in rewarding the player rather than punishing them, so why not? Let me know if you remember the other passable tile in the canyon map. The next build should have random equipment affixes (random chance to have stat prefixes and elemental suffixes) to spice up the randomized drops a bit and make them more varied. (I can also push the chance to drop more Aiya specific weapons and armor on that map since Isaac and Orman may already be decked out in Iron.)
