- Maps are too zoomed out. Characters should be more focused when talking.
- Objects need shadows. Stuff looks flat.
- Some tree areas need major rework. Too square/unnatural.
- City mapping is better than the forest.
- Battle screen feels like everything is shoved into the top half. Bottom half unused. Maybe put the turn counter on the bottom to spread the UI out a bit.
- Camera in battle is too static. Move it around to make fights feel more dynamic.
- Ethan appears in smoke and joins instantly. No one questions him? Could use a short moment to justify it, like him saving them from a monster ambush.
- Ethan ruffling Alden’s hair feels too familiar for how little buildup there’s been. They're still strangers.
- Speaking characters should always be near the center of the screen. Sometimes they’re hidden behind the textbox so it's like two invisible people are talking
- Can’t walk up the stairs to the king. Looks like I should be able to.
- The king sprite looks headless. Change the layering for the top of the chair to a star so his head doesn't get cut off.
- I like that each character has their own mechanic.
- Voice acting is good. For the boss, pitch shifting down would help sell that it’s something massive.
- Music is strong and sets the tone well.
- One character got one-shot, and I ran out of revival items. No revival spells either, so I was stuck with only two characters.
- Worse, the autosave dropped me right before the golem boss cutscene with no way to prep. With a character already down, it felt like a softlock. That’s where I stopped. Only autosave after battles, not during map transitions. OR, revive dead members after battle with 1 HP.