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XYZT

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A member registered Apr 16, 2021 · View creator page →

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You're right, of course! I think the I need to add more UI elements to give the player feedback on what's going on, and balance the dynamics of the economy better. I wondered if the game would be better with a rival trading company that you are "battling" against.

Oh, if only the jam was longer! I was already strapped for time with this little content :(

Great game and idea! I don't know if you thought about this explicitly during when designing the game, but if you enforce that every character has only two hands, then the resulting graph from connections must always form a loop (as it would be a 2-regular graph). This is a very clever mathematical application of the theme. Unfortunately, this is not true if people can have >2 hands (which your game allows).

I really like the ASCII aesthetic. How does the "research pane" on the right work? I noticed the little scientists walking around like they are in a rogue-like, but couldn't figure out what they are doing.

I keep stealing dynamite :( Why are so many wizards walking around with dynamite? I think the focus system currently is a punishment-avoidance mechanic. It would be better if it was a reward-seeking mechanic.

Thanks so much for the nice feedback!

Thanks for playing! (Despite your treasonous behavior)

Thanks so much for playing it!

Thanks, Ninjast, for the detailed feedback.

> Finished all 6 endings.

Wow, you got the hardest ending of them all: SLOWPOKE. I think that one requires the most skill to pull off.

Thanks so much for your kind feedback! I was a bit worried the imbecile ending would be too rude, haha!

Haha, thanks!

Me too! But you have to cut something in a game jam :(

Thanks you so much for taking the time to play it. I am glad you enjoyed it!

Thanks so much for the feedback <3

Nice idea! I really like the art style, reminds me of Manifold Garden.

The enemy didn't label their missiles, which explains why they ran out early!

That's coming in the next patch

> I managed to get a 99.95% radioactive element with the lead :)

I didn't have time to implement the punishment for making radioactive elements, so you got lucky there! 

I think you meant mommy crab ;)

I think I just played a crab eugenics game.

You did! Haha.

There's a bit of an "Oh, come on" zone right next to the crab where I felt like it could have moved its arm back just a little bit to catch a mutated crab that I didn't want going through.

It's funny you mention that because the attack animation intentionally swings back first before swinging forward to help the players grab that crab that was almost past you. Perhaps, I wasn't too generous!

Hi, thanks! It's my first game ever and I obviously did not telegraph events clearly. I am hoping to add a non-intrusive hint system and make it more obvious when things are going badly for the player.

I was in stitches the whole time. "What? You never played a game before?" in the beginning was hilarious!

Is this in Oregon? 

Thanks for the feedback! I did debate over whether I should improve the spawning logic for the crabs. I did make the special moves (dash / sand quake) specifically to address that -- if you miss a blue crab because it was on the other side of the screen, you might be more likely to pick dash which negates that. You are correct that the energy mechanics are too easy right now.

Thanks! Unfortunately, I ran out of time and couldn't add a visual effect for sand quake. So, you have to simply imagine a wave going out for now.

Ah, this is great feedback. Thank you so much!
Especially since the mutation meter goes up when you don't eat a blue crab! I should think about how to best explain that in a nice non-intrusive way. You're not alone in saying this, so it is obvious a problem I should fix!

Hey Krafter! I am happy you liked the game! 

I am glad to see you remember the early screenshots of the game that I shared on the discord server. I did get off to a very late start in the jam, and you are absolutely right, it definitely did not show promise at the time :D I am glad you think I was able to turn it around.

This seems like a good time for me to learn how to implement customizable key bindings! Thanks for the feedback.

> If only there was a timer or score at the end

I am working on this and am excited to update the game after the jam is over (and I am allowed to update the build).

Can you give me a hint about what I should be doing? I'd love to try it again!

Hey, I won! But in the first run, my character got stuck in the desk and couldn't advance. A potential bug to fix!

blah blah blah blah blah. blah blah blah blah blah.

I wish I had some direction in the beginning, I have no idea what the lady wants!

LMAO, pew pew pew pew pew

A very intriguing artstyle!

I couldn't figure out how to make it to the second platform!

A really cool idea. I am interested to know where you take it if you develop it further.

Interesting idea! I think the mechanics of how cloning works should be more transparent. I really didn't know what I was doing. 

Weird game! I didn't do so well on the test :(

The lack of anti-aliasing made it hard to read sheets when I inevitably tilted all the pages. I also swung a page wildly and then couldn't put it down! I think the springiness of the mouse controller needs to have strong damping.

Nice idea! I wish it went faster at the start, I felt like I was waiting a lot for things to ramp up!