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XYZT

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A member registered Apr 16, 2021 · View creator page →

Creator of

Recent community posts

Great game! I couldn't figure out how to get any cows when there were 3 farmers on me :( 

Good music and art. But I had trouble playing on web. The projectile kept going the wrong way (flipped across the y-axis) relative to where I was shooting.

Easily the cutest game I played this game jam. The victory sound effect is adorable, the hiding animation is super cute. Just a great game overall. But why do the bakers have chinchilla paintings/photos on the wall?! Explain the lore!

This idea has potential. I think the game would benefit from a smoother camera (using a lerp).

Thanks for playing! Good audio was definitely one of the things that I ran out of time to imlpement, haha. I hope to add some nice sound effects after the voting period is up.

Thanks for the feedback! It's interesting how some people want less light and some want more! Maybe that means, it's just right :D

Thanks for playing! You're the first person to notice the Braille!

Thanks for playing! Do you think a coyote timer on the lasers would make it feel better?

Thanks for your feedback! I am glad you enjoyed the game. I am definitely looking forward to updating the level with a more elaborate layout so that finding a good route is more of a puzzle and execution challenge in the dark. 

Thanks for playing <3

Hey! I got caught when I wasn't stealing :(
Sure, I stole a lot before then, but they don't know that!

Great game! I wish I knew what the various weapons did. I was very confused with the tongues.

I did actually make a "Safe Mode / Explore Mode" but I turned it off for the jam build because the level was too simple. My goal after the jam is to build a larger and more interesting level with moving drones that patrol along paths -- so, a free roam mode would be fun!

I love the audio and the art! A very cute game :D

I really think this game would be improved if you could use a keyboard key to do the steal!

I really feel like cats should be able to eat birds!

If a game follows the theme, can it have pizza in it? Can it have pepperoni without the pizza? Do we have to avoid all form of flatbread with toppings?

No description available.

You're right, of course! I think the I need to add more UI elements to give the player feedback on what's going on, and balance the dynamics of the economy better. I wondered if the game would be better with a rival trading company that you are "battling" against.

Oh, if only the jam was longer! I was already strapped for time with this little content :(

Great game and idea! I don't know if you thought about this explicitly during when designing the game, but if you enforce that every character has only two hands, then the resulting graph from connections must always form a loop (as it would be a 2-regular graph). This is a very clever mathematical application of the theme. Unfortunately, this is not true if people can have >2 hands (which your game allows).

I really like the ASCII aesthetic. How does the "research pane" on the right work? I noticed the little scientists walking around like they are in a rogue-like, but couldn't figure out what they are doing.

I keep stealing dynamite :( Why are so many wizards walking around with dynamite? I think the focus system currently is a punishment-avoidance mechanic. It would be better if it was a reward-seeking mechanic.

Thanks so much for the nice feedback!

Thanks for playing! (Despite your treasonous behavior)

Thanks so much for playing it!

Thanks, Ninjast, for the detailed feedback.

> Finished all 6 endings.

Wow, you got the hardest ending of them all: SLOWPOKE. I think that one requires the most skill to pull off.

Thanks so much for your kind feedback! I was a bit worried the imbecile ending would be too rude, haha!

Haha, thanks!

Me too! But you have to cut something in a game jam :(

Thanks you so much for taking the time to play it. I am glad you enjoyed it!

Thanks so much for the feedback <3

Nice idea! I really like the art style, reminds me of Manifold Garden.

The enemy didn't label their missiles, which explains why they ran out early!

That's coming in the next patch

> I managed to get a 99.95% radioactive element with the lead :)

I didn't have time to implement the punishment for making radioactive elements, so you got lucky there! 

I think you meant mommy crab ;)

I think I just played a crab eugenics game.

You did! Haha.

There's a bit of an "Oh, come on" zone right next to the crab where I felt like it could have moved its arm back just a little bit to catch a mutated crab that I didn't want going through.

It's funny you mention that because the attack animation intentionally swings back first before swinging forward to help the players grab that crab that was almost past you. Perhaps, I wasn't too generous!

Hi, thanks! It's my first game ever and I obviously did not telegraph events clearly. I am hoping to add a non-intrusive hint system and make it more obvious when things are going badly for the player.