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This is a great concept! I really liked it. I think it could use some polish around the visual representation of the mechanic. I was very confused about how to navigate diagonals. While I get that you move through diagonals on the beat, it still feels strange to essentially teleport through what visually doesn't look like a gap. If you find a nice solution to that, I think it would greatly improve the visual readability of the game.

Visual representation was honestly the biggest struggle the entire development time haha, I definitely agree even now it's hard to tell visually that you can fit in the diagonal gap. I probably could have figured something out, but alas I was running out of time and needed to work on other mechanics. Thanks for the feedback, and I'm glad you liked it!