Thanks for your feedback—that's great to know!
xalezar
Creator of
Recent community posts
Oh! I wasn't aware of that. Nymble 2 is just a single-player game, so it shouldn't require an internet connection to play. I could be wrong, but to my understanding and a Google search, a game that's delisted on Steam will still remain in your library.
If it's any reassurance, I don't think I'd ever have any reason to remove a game from Steam, since it doesn't really cost me anything to keep it up there after the initial registration fee.
Of course. Thanks for asking.
So I used AI-generated backgrounds initially to get the project off the ground. Once I saw the game had potential, I commissioned an artist to create real art and I also created others myself. All art in the game is now not AI.
For the coding stuff, I sometimes chat with ChatGPT to brainstorm approaches on how to start tackling a difficult problem that I might have been stuck on for days, such as special-case pathfinding, very specific to my game. I'd look at the approach to understand the approach, and write my own version because rarely can you directly copy and paste it in. This is in stark contrast to games that are generated with vibe coding, where nearly the whole game code is AI-generated.
If you turn on the "AI was used" setting, then your game automatically gets classified as "AI-Generated" in the search, which is unfair and a total misrepresentation. I only realized this after flipping the setting on and there's no way to remove the disclosure, so selecting the opposite choice was my only option. For context, I've worked very hard on this game for many years even before AI was made available: design, art, music, code, and all. It should not be generalized in with "AI-Generated" games.
Hey, thanks for checking out the new version. Glad to hear that it feels like a better fit.
Yeah the snow one, I wasn’t entirely satisfied with, so I withheld that one for this build. Ended up creating a new piece on my own, which will appear in a later update. The artwork progress is on my Twitter/X if you’re curious. 😊
Hey, thanks for your feedback! The game was originally meant for mobile, and hence the "pocket-sized levels". I've had some mixed feedback on the level sizes, so making more of them bigger is something I've contemplated. Level 20 gives you a taste of what a larger level feels like.
Thanks for playing!
Thanks for your reply, but you haven’t answered my question…
Anyways I ended up jumping the gun and pressing the “mark resolved” button to see what happens. Seems like the report is indeed moved to the “resolved” tab. I still don’t know what this means. Looks like just an organization mechanism?
Sharing the result in case anyone else wondering the same.
Hey, I do sound design for my own game. Can't really answer on the demand, since I'm basically hiring myself lol. I think sound design and music tend to be an afterthought in most games, since it's the least tangible art form. It's also the hardest to sell or communicate to your clients (who may not have an audio or musical background).
I got started because I needed sound and audio for my own game. To me, sound design amounts to curating the right sounds, and programming them to be played at the right moments to create a cohesive and satisfying player experience. Nothing fancy, I just use GML (GameMaker Language) since that's the language used to program my game.
I'm assuming your question is more for people who are hired as a vendor to do sound design on someone else's game though, so my answer might not be as relevant. But I saw your post and thought I'd reply anyway.


