None that I know of off the top of my head, but I'm sure someone has written something on the matter. Bear in mind that GameMaker Studio isn't made for point and clicks out of the box, so everything needs to be custom coded.
This was one of my first projects so it wasn't very refined. But it was still a fun learning process figuring out how to build things from scratch. Stuff like: collision detection, pathfinding, clickable regions, text boxes, cut scenes, etc.
Ah, I see. Well, you did a decent job of making a game from scratch. Was just curious, as I've been looking for other options other than the Godot engine. And, yeah, I didn't see GameMaker games that are 2D adventure. I'm currently learning Escoria by Godot, as it's geared towards 2D adventure point-and-click. It's one of the genre's that isn't really as popular as the others, but it's a great genre for more storytelling driven games.