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Fun Game! The concept and controls are simple and intuitive on keyboard. I really enjoyed the feeling of exploration when you enter to the next room via stairs.

Idea: If you make the healing potions heal a large amount of HP, then that might force the player to strategize how much damage they should take before they drink a potion. For example, if I see up ahead that there are 4 enemies blocking my way and my HP is 80% full, I might choose to save a potion for later.

Questions:

  • Will this eventually be made mobile-friendly?
  • Do you have plans to implement smooth movement?
  • What are your long-term plans for this game?
(+1)

Thanks for the feedback :) I'm pretty sure I bought your game on the old xbox in the market place.

In the next version, potion will be a collectible item. I think I might increase the health it give, good idea.

  • I want it to be mobile but had trouble with it, I'll do it later.
  • There are no plans for smooth movement. Maybe when I'm done my ToDo list.
  • Right now, I'm working on finishing the levels then adding save. I'm also playing with sounds.

Cool, thanks for the reply. Looking forward to your next update!

Hmm, it must have been someone else's game you are referring to, as I haven't released anything for sale yet. :)