I'm happy you like it :)
The green items aren't in this version, it was a bit difficult to remove the upgrades for them... I'm not sure if you saved the druid and the knight? They are hidden in some of the level in the desert.
Thanks for all the feedback! There will definetly be a way to get all upgrades later on.
I'm still debating on the prestige. I initially wanted to make the last island very difficult, let the player prestige and have a 2nd skill tree with very strong permanent upgrades. But I think a lot of people won't like it...
There's a lot of info to think about here, thanks! I'll see if I can clarify things a bit more.
There's a character called Druid that helps gather items automatically but he is near the end. I was planning of having some sort of "prestige" system further in the game but I'm still debating it. There would be an auto-restart at that point if I do it.
In the next update, the skill tree will be able to move with WASD.
As for the "auto" options, I'll think about it but I'm not sure how I can properly do it for now, since I don't know if the user wants to collect wood or kill enemies.
In the next update, the carpenter will always shoot at something. There's also the Druid in the desert that help gather items automatically.
I have an update for bugs and small fixes. Since there's a bigger volume of players than I expected, I'm afraid of to many save game being lost (it happens on itch). I'll do the update on sunday night.
There's a tiny icon in the bottom right on the title screen to save your data on your pc.
After the update, for this month, I'll work on new upgrade and balancing the game to make it less grindy.
There's nothing special in that level. The game pretty much stops there for now.
I was thinking of the boss level. There's a "prison" that's different than the others and the new character is stuck in it.
There was probably a error that happen and esc didn't work. I'm working on a bunch of fixes from all the feedback.
Just posted a prototype of my new game Traveloot. It’s my twist on the Nodebuster style of game. It can be played solo or couch co-op. I also tried to make it a bit more of an adventure rather than a pure upgrade game.
There’s still a lot of work to be done, but I want to hear from you all and see if I’m going in the right direction.
Hope you like it.
