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Fluffy Lotus

221
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A member registered Mar 03, 2018 · View creator page →

Creator of

Recent community posts

You can use WASD or Right-Click-Drag

Thanks for the feedback!

It's true that the game can be slow/fast depending on which upgrade was selected. I guess it's the tradeoff of not having a completely linear upgrade tree.

I wish I could find a good solution for the grinding-previous-level. It somethingthat annoys me but it's the downside of how the map is done (ex: having a forest level). I tried to fix this with some upgrade to the hermit "wild growth" but it's more like a patch fix.

The music was made by Holizna, he likes to put his music to the public. I might be able to find it.

You're my first feedback on the "casual mode", thanks!

On the main menu, there's a tiny white button in the bottom right corner. You can get the save game from there. I can't guarantee it'll work with the full version but for now it does. You'll have to replace "VERSION2.0demo" with "VERSION2.0".

I did remember your name :) 

I just uploaded a new version. On itch, new upload erase save game :( 

Oh! I see it now, I'll fix it today. thanks a lot

I'm happy you like it :)

The green items aren't in this version, it was a bit difficult to remove the upgrades for them... I'm not sure if you saved the druid and the knight? They are hidden in some of the level in the desert.

Merci, c'est apprécié!

The people talking in the Guild give hints on how to get the character. Hope this help.

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The characters don't move, don't worry :) It's just about aiming. I happy you liked it!

Thanks :)

Thanks for posting the time, I don't grab analytics so it's a bit hard to know.

Thanks for all the feedback! There will definetly be a way to get all upgrades later on.

I'm still debating on the prestige. I initially wanted to make the last island very difficult, let the player prestige and have a 2nd skill tree with very strong permanent upgrades. But I think a lot of people won't like it...

I'll add the option in the next version.

omg! that made me laugh :)

The Hermit boost the pick up, but the Druid has pets that pick up loot. But right now, you find him near the end of the current game content.

Sorry for that :( 

It happens every time I do an update on a web game and I don't have a solution.

There's a lot of info to think about here, thanks! I'll see if I can clarify things a bit more.

There's a character called Druid that helps gather items automatically but he is near the end. I was planning of having some sort of "prestige" system further in the game but I'm still debating it. There would be an auto-restart at that point if I do it.

I happy you liked it :)

I really wish I could find a better solution for the save problem :(

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In the next update, the skill tree will be able to move with WASD.

As for the "auto" options, I'll think about it but I'm not sure how I can properly do it for now, since I don't know if the user wants to collect wood or kill enemies.

In the next update, the carpenter will always shoot at something. There's also the Druid in the desert that help gather items automatically.

I think I'll have to go with using WASD to scroll. Right now, they are linked to the gamepad movement in a weird way but that's my problem.

I don't use a touchpad but I'll do some research on it. I will definitely put an other way to drag, also with zoom in the futur.

I have an update for bugs and small fixes. Since there's a bigger volume of players than I expected, I'm afraid of to many save game being lost (it happens on itch). I'll do the update on sunday night.

There's a tiny icon in the bottom right on the title screen to save your data on your pc.

After the update, for this month, I'll work on new upgrade and balancing the game to make it less grindy.

I'll look at this, should be called the same.

Maybe we aren't talking about the same thing but the mage is just the main character.

Thanks! I need to add more upgrades, right now, the last few level get grindy because of that.

Thanks for that!

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There's nothing special in that level. The game pretty much stops there for now.

I was thinking of the boss level. There's a "prison" that's different than the others and the new character is stuck in it.

There was probably a error that happen and esc didn't work. I'm working on a bunch of fixes from all the feedback.

Yeah, the only option is to press ESC... I plan on making the boss stronger every x seconds to prevent this and to prevent people killing the boss very slowly.

There isn't supposed to be an order. The knight quest isn't well made for now, it's supposed to be a prison with a slight difference from the others. There's no animation or anything yet.

I'll look into that bug. I'm happy you like it :) There's still a lot of work to be done on the game...

Lot's of good comments here! I added a few items in my todo list :)

For 2-3, you have to get to the end without destroying a cactus (it's ok to die after).

I'll be adding a lot more upgrades, the ending is very grindy at the moment for the lack of upgrades.

Thanks for the info! I'll add more information in the controls help section and see about using left click/arrow/zoom for the next version.

Maybe it's the one in the desert with the cactus? You'll have to get to the end without hitting a cactus (it's ok if you die at the end).

Thanks for all the feedback!

I'm sure you got the character in zone 1-3, it's the healer. The "!" icon doesn't have a big difference between on and off.

I'm trying different visual. I think the blur can't be removed from the settings, I'll add this next version.

The scrolling is done using the right-click drag. Is it working for you? Were you trying to scroll using an other way?

I thought there wasn't enough text to implement it. I'll add this in the next version.

Really enjoyed your assets :) I just release a prototype of my new game.

https://fluffy-lotus.itch.io/traveloot