My time was 50 seconds exactly :O Very satisfying game - I was a little sad when I finished the whole thing - but it makes sense, too many levels would stretch speedruns to absurd lengths
wurnace
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Thank you! And I do see your point about the camera zooming in, I would update it now, if I could, and when playing the game I kind of forgot about the gravity I added. I think if I actually thought more about it while playtesting then I would probably have a much better game since it could be used in a strategical way.
I see your points, but we made the planets have gravity to try and fit the theme, and when looking at games for the last game jam we noticed that they mostly have just one large level, and by the time we finished all the coding - it wasn't that new levels were hard to make - its that I wasn't fast enough at making new planet art. Also I don't know what the player is supposed to be either, to be honest, I didn't really know what I was doing :/