Thanks alot, yeah the original version came with a few issues but i think with this update i mostly patched it all out.
now im making sure this version works well before considering maybe expanding it for a full version
Rlly like the concept, heres a few ideas
- Camera Movement Jarring when moving alot
- Make fruits stackable
- Or make it so it auto selects the first slot thats empty when picking up items and depositing ammo that it switches to the first correct ammo for comfort
- Auto Pickup Scrap in certain radius / Magnet
- Scalable Window / Fullscreen
Thank you for the kind feedback.
Yeah, time was running low which is why some important things like Tutorial and some models are missing, and I didn't realize a few broken things earlier. I'm probably going to see abt patching up what I can adding some needed things and making a "Definite Game jam" Version or smth that is a more full experience with content expected from the Gamejam and then who knows what the future holds.
Thanks again for the kind words
Thank you for your feedback and interest:
- It could be that Fullscreen stretches one of the UI boxes to block other interactable things and i didnt catch some of it
- And yes the save system has some issues i didnt catch soon enough because it worked when i tested it last.
In the current build sadly the only option to reset a save is to delete the data manually by deleting the save file in appdata -> Roaming -> godot -> crop alchemist, i wanted to include a delete save function but time and stress sadly came in between that.
I hope this helps and i hope it didnt completely ruin the entire experience.
Feel free to direct further feedback, bugs or questions to me here or over discord
well the game is in gml and the modloader is essentially just using inis currently to replace sprites and animations etc.
It was the easiest way to make it moddable.
Its very basic for now since i finished everything currently existent in a day but im planning to add more functionality like more things to change and maybe even a way to add new things, mess with variables etc
- Ohh yeah the mirror has a short few second cooldown wich i forgot to clarify or at least visualize. This is an oversight on my part for a badly/not fully explained mechanic.
- I originally had ideas to make one or more Environments for the maps etc but decided to focus on gameplay first instead and worry about it in the future if i so choose to
- Also the sprites etc arent necessarily final and if i want to i can also maybe try and make some better ones in the future.