i looove the art, concept, sound design, and general way this game feels SO much, it just feels like it's being held back by a few little QoL/balance issues.
kinda like another commenter mentioned, it'd be nice if the produce either stacked or if it automatically moved to the next "filled" item slot when one was emptied, or even just being able to use the scroll wheel instead of number keys would make it a bit more convenient. with how many button presses it took to restock turrets for how quickly they'd deplete, it didn't really feel worth it to use them in favor of just beating robots with the wrench.
i DO legit really think though, if the ammo farming was just ironed out a tiny bit this would be an incredible little tower defense type game because i do love everything else about it!! and seeing how down-to-the-wire it was for you (just over a minute before deadline...) i totally understand.
(also i love using the wrench, when i found out you could bounce it off the back of robots for more hits that was so funnnn)
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