Thank you for your feedback and interest:
- It could be that Fullscreen stretches one of the UI boxes to block other interactable things and i didnt catch some of it
- And yes the save system has some issues i didnt catch soon enough because it worked when i tested it last.
In the current build sadly the only option to reset a save is to delete the data manually by deleting the save file in appdata -> Roaming -> godot -> crop alchemist, i wanted to include a delete save function but time and stress sadly came in between that.
I hope this helps and i hope it didnt completely ruin the entire experience.
Feel free to direct further feedback, bugs or questions to me here or over discord