Takes too long to show high score with that gimmick, mirror rotation is unreliable
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Morror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #28 | 2.324 | 3.000 |
Music / Sound Design | #29 | 1.893 | 2.444 |
Fun | #35 | 1.549 | 2.000 |
Overall | #37 | 1.721 | 2.222 |
Graphics | #43 | 1.119 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
In my experience, hitting spacebar stops the mirror, but 1-2 seconds later? that's a bit weird, not sure how it should be, but sometimes I hit the spacebar multiple times and the mirror kept moving. I know deigning ennemies and sprites can take some time, but maybe the game could have been a bit more beautiful just with some simple decor ? Like some texture to the ground. Or maybe some basic assets, you're allowed to download and use them as long as you give the credit for them, it take some time to download, but not too much, and could have been an easy way to make the gamme prettier without adding too much work
- Ohh yeah the mirror has a short few second cooldown wich i forgot to clarify or at least visualize. This is an oversight on my part for a badly/not fully explained mechanic.
- I originally had ideas to make one or more Environments for the maps etc but decided to focus on gameplay first instead and worry about it in the future if i so choose to
- Also the sprites etc arent necessarily final and if i want to i can also maybe try and make some better ones in the future.
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