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Mouse Potato Does Stuff

139
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3
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A member registered Jan 12, 2023 · View creator page →

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Your entry has been disqualified due to aforementioned reasons.

Please note that you are not allowed to use AI generated content in your thumbnail or project page, and if you do not remove it by the submission deadline, your entry will be disqualified.

I think checkpoints should be after every level. Also, the AI on first two levels is too tough.

Because the jam entries site shows the thumbnails, and I don’t want to see a single AI slop image on it.

This rule is non-negotiable. Either follow it, or at least have the decency of leaving the jam before I remove you myself.

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It would be nice to have a save option (that is, to save the game, close, and continue where I left off later), at least on download versions (I know the web version might have an issue with that).

That’s a cute artstyle. Looking forward to playing the game!

Please note that you are required to disclose any and all usage of Generative AI in your project, and that you are not allowed to use AI-generated images for your thumbnail or on your project page, as per jam rules.

Failure to adhere to said rules will result in disqualification.

Thank you for your consideration.

This is the best entry I’ve opened so far, at least devlog-wise (and the game is pretty great and fun, too).

It’s projects like this one that make hosting Continue Your Game jams worth it - not to mention the story behind the game.

I wish you and your team the best of luck with this and other projects of yours!

So… you have no devlogs to present for a jam that’s rated based on devlogs?

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where devlog

It’s a bit confusing that your game has a devlog in another place. Please copy your devlog to the page you submitted here.

I don’t see any devlogs.

I’ve made changes to fix these issues now.

Thank you for the feedback!

I plan to add more check/save points and proper level resetting by version 0.3.

And yeah, going to try to do something about the box drop problem, too. Would you prefer the game to try to spawn the box behind you, or just fail to drop it more obviously? (I’m going to replace the Godot icon with a sprite that is more obviously facing left/right, too.)

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I can playtest your game on Linux to see if it works. Also, I’ve made a playtesting request channel in the jam discord and you can DM me there as well

Is there more than two endings?

Thank you!

Also, the freezing mechanic is a pretty good idea. I was going to make entities unaffected by the effect, but that sounds better.

And yeah, I very much intend to continue working on the game. You can follow me here on Itch to get notified when I post a devlog or update the game!

Thank you! And it’s not “could have been”, it’s “could become”.

(I’d go as far as say “will be”, but that would be far overconfident of me. You can follow my account here to get notified if/when it does.)

Thanks for the tip! Will use it for future jam entries.

it goes in the square hole

The temperature readings from this game are abnormally high.

Someone cooked here. Five stars.

Does this entry use AI generated images?

Oh, okay. So I got all of them.

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Are there only 7 findable photos in the game (including the one in the tent, 6 without)?

I can’t see what progress you made on the game since there aren’t any devlogs.

Greetings from Croatia! This is a cool little game, although it sill has some flaws I gave feedback in the survey about.

I wish you best of luck with further development, and am looking forward to the full release!

Yup! This is a VERY early alpha. I'm glad you like the concept!

Thank you! It was going to just be a placeholder - I still intend to commission a more detailed sprite with more animations - but thanks to your comment, the placeholder will stay in the game too! (I also started to like it an unreasonable amount...)

art direction: 10/10
gameplay: 10/10
rats: 2/1

It's okay, it happens to the best of us. Wishing you best of luck!

well, I gotta HAND it to 'ya...

that was a pretty unique design choice.

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At first, I failed the quick time event and thought that was the ending.

And after completing the game, I went back to fail it on purpose because that's probably the best ending. The bride gets her karma, and Bok-su doesn't get away with murdering Myeong-hoon.

And then I restarted the game and overwrote my save with one where the groom is still alive. He didn't deserve any of this T_T (in my interpretation, the cheating thing was something Bok-su more/less made up on the spot)

Great game, wins my "screw you for playing my heartstrings, 20/10, now get out of my sight" award.

It's been a while, and I can't tell if there's been any progress.

Also, there are no devlogs.

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On first attempt, the game skipped over the gameplay of Level 2. might want to look into that.

How do I get past the first level? I can't jump over the spikes.

Yeah, I do. And thankfully, I still have my old laptop to work on while the new one is repaired.

Also, thank you! Although, I'm a little dissatisfied with the dynamically collapsing UI layout (a bit annoying to navigate) and considering a switch to multi-screen UI (where clicking on a component swaps to a different screen) or possibly even offering both options (although that would take more time).

Awesome concept well executed upon (at least from what I played so far).

I'd to see this project grow into something even greater.
Please consider joining my jam with it:
https://itch.io/jam/continue-your-game-jam