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Mouse Potato Does Stuff

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A member registered Jan 12, 2023 · View creator page →

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I can playtest your game on Linux to see if it works. Also, I’ve made a playtesting request channel in the jam discord and you can DM me there as well

Is there more than two endings?

Thank you!

Also, the freezing mechanic is a pretty good idea. I was going to make entities unaffected by the effect, but that sounds better.

And yeah, I very much intend to continue working on the game. You can follow me here on Itch to get notified when I post a devlog or update the game!

Thank you! And it’s not “could have been”, it’s “could become”.

(I’d go as far as say “will be”, but that would be far overconfident of me. You can follow my account here to get notified if/when it does.)

Thanks for the tip! Will use it for future jam entries.

it goes in the square hole

The temperature readings from this game are abnormally high.

Someone cooked here. Five stars.

Does this entry use AI generated images?

Oh, okay. So I got all of them.

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Are there only 7 findable photos in the game (including the one in the tent, 6 without)?

I can’t see what progress you made on the game since there aren’t any devlogs.

Greetings from Croatia! This is a cool little game, although it sill has some flaws I gave feedback in the survey about.

I wish you best of luck with further development, and am looking forward to the full release!

Yup! This is a VERY early alpha. I'm glad you like the concept!

Thank you! It was going to just be a placeholder - I still intend to commission a more detailed sprite with more animations - but thanks to your comment, the placeholder will stay in the game too! (I also started to like it an unreasonable amount...)

art direction: 10/10
gameplay: 10/10
rats: 2/1

It's okay, it happens to the best of us. Wishing you best of luck!

well, I gotta HAND it to 'ya...

that was a pretty unique design choice.

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At first, I failed the quick time event and thought that was the ending.

And after completing the game, I went back to fail it on purpose because that's probably the best ending. The bride gets her karma, and Bok-su doesn't get away with murdering Myeong-hoon.

And then I restarted the game and overwrote my save with one where the groom is still alive. He didn't deserve any of this T_T (in my interpretation, the cheating thing was something Bok-su more/less made up on the spot)

Great game, wins my "screw you for playing my heartstrings, 20/10, now get out of my sight" award.

It's been a while, and I can't tell if there's been any progress.

Also, there are no devlogs.

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On first attempt, the game skipped over the gameplay of Level 2. might want to look into that.

How do I get past the first level? I can't jump over the spikes.

Yeah, I do. And thankfully, I still have my old laptop to work on while the new one is repaired.

Also, thank you! Although, I'm a little dissatisfied with the dynamically collapsing UI layout (a bit annoying to navigate) and considering a switch to multi-screen UI (where clicking on a component swaps to a different screen) or possibly even offering both options (although that would take more time).

Awesome concept well executed upon (at least from what I played so far).

I'd to see this project grow into something even greater.
Please consider joining my jam with it:
https://itch.io/jam/continue-your-game-jam

Two weeks? Nah, I was away from laptop during the first week and worked on other project simultaneously.

And I intend to keep going with this idea beyond the jam - to serve as an example for my own jam:
https://itch.io/jam/continue-your-game-jam

Since it's (presumably) going to be a free game, it shouldn't be an issue because of fair use. As long as Scratch lets you host it, you're good and just need to link to it from Itch.

But even if it is an issue, this jam is a bit unconventional and you technically don't need to submit the game itself... just the devlogs that prove you made progress with the game.

Thank you for asking!

  1. Yes, absolutely! Pretty much any game is welcome here, and the world could always need more creations like this. Gamedev shouldn't have to be serious or professional. Sometimes we just want to make a silly FNAF game... and there's nothing wrong with that.
  2. Not only tolerated, but heavily praised! It's more/less how I started trying game development :D and yeah, pretty much any engine is OK. 

Looking forward to seeing you finish your game!

Okay, I'm going to need you be a lot less vague.

Collective Shout, that you?

Wouldn't education be a way to "fight ignorance"?

Virus won't spread near unused rock tiles as quickly (if at all). Plus, it only pops up near other virus blocks or plants.

Will change how it works if I continue with this game, though.

Yeah, the virus is the ending factor. It also cannot be destroyed for that reason - I originally made it destroyable with a click, but decided against it as the players could easily play forever that way. Will adjust the mechanic further if I continue developing this game.

It's actually not that implausible - the fire could be a result of an oxygen-rich propellant getting ignited. And water doesn't need to be "space-proof".

Oh yeah, the game is fun too.

A neat little incremental game I can see myself spending a few minutes with here and there.
Cound use some music tho.

The virus has a small chance of appearing if there's a plant nearby. Harvest them as fast as you can.

Also, it has a hard time spreading next to unused rock tiles, perhaps even too much of a hard time.

Yeah... it was either that or let players get softlocked inside objects. (Will consider enabling gravity for sleeping state in the future, though.)
Also, would something like coyote time help with the platforming?
Thank you for the feedback!

Thank you for the feedback!
I would have added more blocks but was tired and wanted to wrap things up a little early. This is also how the Inverted Realm was made - I couldn't muster the brainpower to make more levels and the game mechanics somehow still worked when rotated.
Definitely going to add more variety if/when I expand this into a full-fledged game, though - which your comment motivates me to do!

Managed to beat the game on second try.

"What makes you think you'll be able to defeat us this time?"


plugs mouse in
puts headphones on
plays Doom Eternal soundtrack


"Because this time... I am YOUR nightmare."

Really enjoyed the game, would love to see it expanded into a full-fledged thing with longer levels later (as Rina gets a healthier sleep schedule) and maybe even a prequel one day?

2spoopy for me :P
Enjoyed the game, although I would have liked the conclusion to be something more connected to the candy them than the random skull jumpscare.

Not bad for a first game project.

Thank you!

The changes are up. Hopefully it works this time...

Also published my github repo (thought it was public already) and linked it.
Feel free to take a look!