You can already join the next one, it’s a monthly jam: Continue Your Game 6
Also, if you can take a look at and rate the devlogs in this jam’s entries, that would be highly appreciated, too.
Thank you for your interest in joining!
You can already join the next one, it’s a monthly jam: Continue Your Game 6
Also, if you can take a look at and rate the devlogs in this jam’s entries, that would be highly appreciated, too.
Thank you for your interest in joining!
Probably the best game I’ve played this jam :D
I’d suggest changing the color of the boxes to make them more obvious, though.
I’d also like to invite you to the Continue Your Game jam because I’d love to see this concept blossom into a full-fledged game.
I guess you didn’t have time to playtest this because the difficulty is practically unplayable.
One thing I’d recommend is replacing the “Arrow keys/WASD to select a note, Space to hit the note” with “Arrow keys/WASD to hit the note” which is a much more intuitive control scheme.
I’m looking forward to see how this game develops!
I’m also hosting a monthly jam for continuing work on jam games (among other projects), if you’re interested: Continue Your Game
Please note that you are required to disclose any and all usage of Generative AI in your project, and that you are not allowed to use AI-generated images for your thumbnail or on your project page, as per jam rules.
Failure to adhere to said rules will result in disqualification.
Thank you for your consideration.
This is the best entry I’ve opened so far, at least devlog-wise (and the game is pretty great and fun, too).
It’s projects like this one that make hosting Continue Your Game jams worth it - not to mention the story behind the game.
I wish you and your team the best of luck with this and other projects of yours!
Thank you for the feedback!
I plan to add more check/save points and proper level resetting by version 0.3.
And yeah, going to try to do something about the box drop problem, too. Would you prefer the game to try to spawn the box behind you, or just fail to drop it more obviously? (I’m going to replace the Godot icon with a sprite that is more obviously facing left/right, too.)
I can playtest your game on Linux to see if it works. Also, I’ve made a playtesting request channel in the jam discord and you can DM me there as well