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Okay, this is a pretty interesting mechanic and some of the levels are pretty good.

But the combination of platforming (especially with timing) and puzzles makes for some frustrating gameplay.

The camera is unnecessarily tied to the player despite levels being smaller than the screen, and it only hurts the experience.

Some levels are so cramped it takes pixel-perfect aim to finish them, which is pretty annoying.

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Hey, thanks for the critique!
I can see where you're coming from in regards to the gameplay. While I designed every level to be passable specifically with no pixel-perfect aiming required (certain edge-cases may lead to unintended rogue solutions), most of the last portion of levels I intentionally made more difficult as a challenge which may not be to everyone's liking xD

I don't know why but it reminds me Portal 2.

Cute puzzle-platformer with tight timing and angles. A few hours of gameplay right now if you can change your perspective easily.