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A jam submission

The Kingdom of ShadowsView game page

Fight who shadows beings with powers in a short adventure. This game is for one gamejam
Submitted by agusrobledo2010 — 1 day, 11 hours before the deadline
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Play The Kingdom of Shadows

The Kingdom of Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Music#61.8372.250
Theme#91.8372.250
Gameplay#101.8372.250
Overall#111.5921.950
Enjoyablility#121.6332.000
Art#130.8161.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(3 edits) (+1)

I'd be lenient and say this is good as a beginner RPG, but some mistakes here are just deliberately wrong.

  • Almost none of the objects have collision
  • Everything is just way too big, starting with the house (who has that big of a bathroom) and continuing with the LONG CONVOLUTED HALLWAYS
  • The aforementioned hallways are filled with random encounters
  • The aforementioned random encounters all being the same encounter with a Weak Shadow enemy (which would be okay for a beginner RPG if it didn't make you do it at least a hundred times)
  • No hint telling me to equip a sword, leading to a long, frustrating encounter with the vampire
  • The game is in Spanish except for a few lines in English. It would be okay if it was completely in Spanish (although I might not have played it on account of not speaking the language) but this just screams... uh... falta de esfuerzo.
  • I had to use an auto-clicker to get through the random encounters faster, and then later to grind the gold for the sellable items, or I would die of boredom. This game is more grindy than Genshin Impact.

There are some good things too, like the game actually having some gameplay and strategy when it comes to bosses, and those three NPC encounters you wrote yourself (the box bed, the "noob" part, and the house part), but it's not enough to redeem this mess of a game.

My suggestion? If you're going to fix this game:

  • Fix object collision
  • Use a tool like Grammarly, Google Translate, and/or ChatGPT to fully translate the game into English. (Grammarly is free, and I am using it to make my scathing review of your game grammatically correct.)
  • Cut out all the empty parts.
  • Make the parts that aren't cut out smaller. For example, the player's house should fit on one screen. Maybe two.
  • In fact, consider cutting out all the random encounters and increasing the amount of gold received from bosses and/or the amount of non-pushover enemies that don't pop up out of nowhere.
  • Tell the player to equip the sword.
  • After getting the sword, make the player face an enemy that will kill them in 3 hits or lower, can't be defeated without weapon, but can be defeated in one sword hit.
Developer(+1)
sorry for the Spanish translations xd I will try to fix it and improve the level design a little because when the jam votes started I didn't have time to finish the game properly xd
(+1)

It's okay, I understand.

I wanted to post a game to the jam but didn't even come close to finishing it.

Wishing you best of luck in improving your game! :D

Submitted(+2)

It's okay; it's very much a standard RPGMaker experience and quite frankly, I doubt that there's much that's not just out of the standard.

I believe all of the assets to either come default with RPGMaker or to be in a free bundle, which is kind of a shame. The level design was uninspiring and it was very hard to figure out where to go to in the shadow realm.

At one point, the corridor splits into three; I only followed one path to it's end. At the end of that path was a place called the Shadow Church, in which a specific enemy randomly spawns - the Sorcerer. That enemy blinds and poisons you over and over again, which makes your char barely hit one out of ten times while taking DoT damage and requiring you to heal. After I defeated it and found the code for the door, a second one spawned in the same room. As the first took around five minutes of attempting and failing to do any damage it, I closed the game there.

The balancing seems very poor. You can reliably one-hit Weak Shadows, but anything with status effects (I only encountered the Sorcerer, but I suspect any other enemy that can do similar things) just destroy the pacing and flow of the game. This was the case for me, as I only had one PC in my party that had no way of purging those debuffs.

More effort, deeper play testing (especially for battle balancing) and better communication where you're meant to go, would go to great lengths of improving the experience. Sadly, I did not enjoy playing this.

Developer(+2)

Thanks for your opinion bro, I still tried to do it very quickly so things like that were to be expected xd

The game is terrible at communicating this, but the first shadow you encounter - the one in the first ice room with a narrow path - drops a sword when defeated.  And it's the only shadow that fight back.

Apparently there are two types of enemies:
- Random encounters - those Weak Shadows
- Bosses - I encountered 4 so far (that first Shadow, Vampire, Sorcerer, Minotaur). The Vampire drops a shield, and you can buy a hat from a shopkeeper for 200 gold, IIRC (I used a task automation tool to grind weak shadows lol).

Those 3 paths? the left one leads to the shopkeep and a rest place, the right lead 

Not that I expect you to come back to the game. It's objectively terrible. "Okay" is a compliment to a game like this. It only gets kinda okay later on, which is unacceptable.

I mean, I've gotten far enough, I'll finish it. But you don't have to.