Play The Kingdom of Shadows
The Kingdom of Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #6 | 1.837 | 2.250 |
Theme | #9 | 1.837 | 2.250 |
Gameplay | #10 | 1.837 | 2.250 |
Overall | #11 | 1.592 | 1.950 |
Enjoyablility | #12 | 1.633 | 2.000 |
Art | #13 | 0.816 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'd be lenient and say this is good as a beginner RPG, but some mistakes here are just deliberately wrong.
There are some good things too, like the game actually having some gameplay and strategy when it comes to bosses, and those three NPC encounters you wrote yourself (the box bed, the "noob" part, and the house part), but it's not enough to redeem this mess of a game.
My suggestion? If you're going to fix this game:
It's okay, I understand.
I wanted to post a game to the jam but didn't even come close to finishing it.
Wishing you best of luck in improving your game! :D
It's okay; it's very much a standard RPGMaker experience and quite frankly, I doubt that there's much that's not just out of the standard.
I believe all of the assets to either come default with RPGMaker or to be in a free bundle, which is kind of a shame. The level design was uninspiring and it was very hard to figure out where to go to in the shadow realm.
At one point, the corridor splits into three; I only followed one path to it's end. At the end of that path was a place called the Shadow Church, in which a specific enemy randomly spawns - the Sorcerer. That enemy blinds and poisons you over and over again, which makes your char barely hit one out of ten times while taking DoT damage and requiring you to heal. After I defeated it and found the code for the door, a second one spawned in the same room. As the first took around five minutes of attempting and failing to do any damage it, I closed the game there.
The balancing seems very poor. You can reliably one-hit Weak Shadows, but anything with status effects (I only encountered the Sorcerer, but I suspect any other enemy that can do similar things) just destroy the pacing and flow of the game. This was the case for me, as I only had one PC in my party that had no way of purging those debuffs.
More effort, deeper play testing (especially for battle balancing) and better communication where you're meant to go, would go to great lengths of improving the experience. Sadly, I did not enjoy playing this.
Thanks for your opinion bro, I still tried to do it very quickly so things like that were to be expected xd
The game is terrible at communicating this, but the first shadow you encounter - the one in the first ice room with a narrow path - drops a sword when defeated. And it's the only shadow that fight back.
Apparently there are two types of enemies:
- Random encounters - those Weak Shadows
- Bosses - I encountered 4 so far (that first Shadow, Vampire, Sorcerer, Minotaur). The Vampire drops a shield, and you can buy a hat from a shopkeeper for 200 gold, IIRC (I used a task automation tool to grind weak shadows lol).
Those 3 paths? the left one leads to the shopkeep and a rest place, the right lead
Not that I expect you to come back to the game. It's objectively terrible. "Okay" is a compliment to a game like this. It only gets kinda okay later on, which is unacceptable.
I mean, I've gotten far enough, I'll finish it. But you don't have to.