nice execution
Play game
Reflectica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.125 | 4.125 |
Concept | #1 | 4.438 | 4.438 |
Overall | #1 | 4.000 | 4.000 |
Music / Sound Design | #3 | 3.750 | 3.750 |
Graphics | #8 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
HOLY SHIT THIS IS DEFINITELY ONE OF THE BEST ! Perfect score for me. Congratulations you created an amazing game and an amazing experience !
Maaaan... What a ride. How do you even program a conept like this? This was great. I especially loved the athmosphere, those backgrounds and the music really put you in a special place... Very beautiful. Very very good music and backdrops, seriously! I have to comment on the proggy notes of the spring song with the organ and the flute. An insane entry. Seriously interested in knowing the gist of how the "reflective collision engine" works... I saw that you used Godot, which I've been using myself.
Hey there! Thanks for commenting, the reflective effect was achieved by Rinkton and I by creating all the maps manually on the upper side of the reflection and then it was mirrored through code, by copying scale, rotation, distance to symmetry line etc onto the bottom half. The objects disappearing behind the symmetry line was just some simple z_index ordering. Then only the objects on the half of the screen the player was on (top or bottom) had collisions enabled while the other half did not. Idea credit goes to NilsK :)
Also if you're interested, we have a public GitHub repository of the game: https://github.com/Rinkton/igu-summer-2024
That's really a unique mechanic. It fits really well with the concept of the jam. I liked it. Really liked it!
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