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Olive
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Log into backerkit and go to digital rewards, here: https://lancer-tactics.backerkit.com/backer/digital_rewards
You should see a itch.io link that will give you access to the download and the ability to link the key to your account.
This is a known bug with the DEBUGCOMPAT version of the game, which I uploaded to see if that rendering mode fixed this crash: https://itch.io/t/4726887/error-report-crash-on-startup-on-bones. If you're able to use the non-DEBUGCOMPAT download, it's not a problem there.
The next build at the end of the month will be able to gracefully degrade to DEBUGCOMPAT's rendering mode without the need for a separate build and without the flash-bang effect. Thank you for your patience!
If you press "More Info" a button should show up that says "Run Anyway" — does that work for you?
For background, Macs have been doing this for years and Windows is now also getting in on the grift where you have to pay them hundreds of dollars per year for a key that makes this not show up — it happens to any program you download, regardless of contents. 100% "isn't there someone you forgot to ask?" energy.
I'll jump through those hoops eventually but it's also a few days of development time to set things up to use their damn key in the correct way (sorry for the rant, it's just a very frustrating, expensive, and unnecessary technical chore that teaches people to ignore windows defender so I'm grumpy about it)
Ugh that's frustrating, I'm sorry. I was hoping graphical things like this would Just Work by using an engine like Godot. There's a "compatibility rendering mode" that I can try that apparently works on lower-end hardware, but it makes the game looks like this.
I can try to bring things under control and get it looking right in this mode, but could you test to see if this build allows the game to run on your device before I go down that rabbit hole? I just uploaded LancerTactics_0_02_05_DEBUGCOMPAT.zip to the itch page -- let me know if you still see the crash when running that mode.
Thanks for the report & error message — googling around, it looks like this is an issue with Godot talking to your nvidia drivers. These two users said they were able to resolve it by updating their nvidia drivers. Let me know if that doesn't work (or isn't an available option for you for some reason) and I'll see if I can make a new build of the game with different graphics settings.
> EVA
yeah I didn't mention that this eva effect only happens if you're underwater i.e. above the ground level AND below the water level
> multitarget
also yeah, attacks with AOE patterns continue to hit both targets as normal.
> brace
I discussed about how we'd do it earlier but I hadn't actually gotten around to implementing before now
> character sheet
hm I think I only actually disabled mechanical changes during downtime, now that you mention it; we might get reflavorability for free if so. I'll keep the option in mind!
It's currently mostly on hiatus. I have some grant money coming down the pipe to work on it for a few months next year, but besides that all my dev time is currently on Lancer Tactics.
I fully intend to turn towards Crescent Loom 2 after that though, made in an engine that can handle more than a few creatures at a time.
I hadn't heard of Powdertoy before, what a fascinating game 👀 love sandboxes like that.
Yay, I'm glad it's got you thinking about what might actually be going on to allow us to move through the world. That's spot-on for what my intention has been with this.
The downloadable version lets you save creatures locally instead of on the cloud, has likely better performance, access to moddable files like being able to program your own ion channels, and a few niche utilities like being able to record and save neuron activity to file.
To use Tab to change connection types, you need to be mousing over the connection you want to change, like this:
The downloadable HTML5 demo was made available for some teachers who needed to self-host it to get around their school's firewall — you'll need to use a chrome extension like this one to get a localhost and point it at the files. So I'd obviously recommend using the provided in-browser version instead.