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WhiskerFjords

69
Posts
9
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96
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22
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A member registered Aug 26, 2015 · View creator page →

Creator of

Recent community posts

Thank you so much!

Lynn is cute

Oh, darn it all! I went out of my way to add "True" to the dictionary, but totally forgot "false!"

It'll be in the next update! Let me know if you find any more false positives/negatives!

Oh, right! I noticed after posting that comment that there _was_ some CSS trickery going on. I forgot about the background color stuff! Either way, it looks spectacular.

This itch page is amazing! For a second I thought you were using custom CSS, but this is just a really, really resourceful use of the page editor. Inspiring stuff!

Thank you!

Oh, right, what Linux distro are you running? I'm in Mint. 

Huh?? That's a bizarre bug. Teak uses the same code as Garret, so there shouldn't be a difference. I'll definitely look into it!

I was a little nervous cutting the demo off at the end of the first level, since it's just meant to introduce new players to the basic mechanics. Garret learns new abilities through the rest of the game, so the later levels have more to them. 

I'm glad you enjoyed it, though! 

I would be honored to see it on PortMaster!

Doing God's work! I'm actually here to grab it for that. 

Thanks a ton! I'll definitely look into this.

If you don't mind me asking, what tool did you use? I think it'd be fun to make a hack like this.

Been looking for hacks to put on my Anbernic handheld. Gonna give this one a shot, it looks very cute. 

Thanks, I'm glad you enjoyed it!

I definitely agree about the bullets, haha.

Absolute classic!

I feel like there aren't enough Ratchet-and-Clank styled games out there. I guess it'd take a lot of resources, haha.

That said, I'm pretty impressed with this! You did a pretty good job nailing the bigger picture of Ratchet's gameplay.

I think I might just give it a try. I've been anxious to start using Godot, so I've been looking for a jam as an excuse to throw SOMETHING together, since I have this deep-seated fear that I'll program my passion project wrong and have to recreate it from scratch again. 

That said, the rules/theming is a little vague. Do entries need to be based on an 80's/90's syndicated toon, or does it just need to fit the "vibe?"

Hold up, who were you on yoyogames? I remember seeing this game and checking out your others, and liking them a whole lot.

Excited to see it.

Thanks!

Gonna level with ya, I don't know what I just played but I liked the aesthetic. Seems like a really early demo, it was just the entrance and a big hell room sprawling with enemies. Lemme know if I missed something.

This game is wholesome as heck.

This is a lot of fun! My only gripe is that I wish I could zoom out further... Either way, this is gonna help a lot.

The X's and O's in the doors are there to mark whether or not they can be entered, since I'm only using one-way doors for the sake of not having to worry too much about story flags. You're not the only one confused by them, though! There's gotta be a much better way to do that on my part, lol. Also, I just noticed I forgot to mark which key enters doors in the description.


Thanks for the playthrough! I don't have very much raw footage of this game, so it helps a lot.


Brand New Demo Revision!

Cutscenes, Gameplay Tweaks, and Fixes Oh My!

New Cover!

It has little to do with the game itself, but the old cover just wasn't doing it for me. The "poorly drawn main character superimposed onto some background art from the game" look, in my opinion, is overplayed, so I made a new one with a bit more originality to it. This one has a strong image of "crap, that otter boy's being menaced by a giant snail. Adventure ensues!"


The only thing the old one tells me is "this game has a weasel-faced monstrosity who, at one point, stands in front of a forest."
Boring.

New... Ish Title Screen!

The title screen is largely unchanged, except for the different logo. I wanted to do something special with it, but I couldn't think of anything in time. Oh well. Purple gradients are okay... right?

New HUD!

The HUD, however, has had a big revision. Instead of a standard green health bar next to an off-model drawing of Garret, I have a gear symbol. It meshes well with the cogs you collect, I think. HP is also represented with text under the bar, just so you know exactly how you're doing.  Also, the Instance Count/FPS counters have been moved to the top-right corner of the screen. This is so they don't cover up another HUD element. 

Speaking of the Instance Count, it most likely won't be in the full game. It's something I use to keep track of how many objects are on the screen. I use it to make sure nothing's making infinite clones of itself in an attempt to take over the world or something.

Don't get used to this HUD, by the way. They tend to not stick around.

Cutscenes!

Cutscenes? More like CUTE-SCENES, HAHA.

I guess "cutscenes" is kind-of a stretch. They're more like "brief confrontations that just so happen to have textboxes." They add a bit of character to the game, so they're welcome in my eyes. Now you actually have a goal to accomplish beyond just "go right."

The textboxes are themed after some tacky stationery. The theme of the stationery is "The Great Westlouia Line," a railroad that runs all the way across the country of Westlouia. It's the only sensible way to make it to Garret's hometown of Pivot.


Boss Fight Improvements!

In all honesty, the boss fight from the last demo was a DISASTER. If you want a master-class in how NOT to make a boss fight, look no further than the last boss fight. It introduces new mechanics out of nowhere, it's a pain to even hit, it's confusing, it has too much health...

This new one makes a lot more sense, at the cost of being somewhat easy. Every attack it does is shared by an enemy you meet earlier in the level, so you already have some idea how to fight it going in. 

I also stuck a scene before and after the fight, just to give it come context.  Overall I think it's much more enjoyable. 


And That's It for Now! 

If you want, give it a try, here:

https://whiskermidi.itch.io/westlouia

If you have any complaints, comments, whatever, feel free to tell me about them! There's lots of ways to contact me and keep track of the development of the game listed on the game's page, there. Thanks for reading this lengthy devlog!

New Vlog!

Here, I show off more of the dialog system, and how voice acting works.

(1 edit)

New Discord Group!

https://discord.gg/ahU7UxX

I figured I'd try opening up a public Discord group for anyone who may want to discuss or follow the game. Don't worry. We don't bite. Mostly, anyway. Try to keep it civil.

Same, on the bank balance thing. 

Captain Disillusion is also the name of a really entertaining YouTuber who debunks urban legends.

It's a problem people are gonna have to get used to.

Unrelated note: I keep reading your username as "CaptainDisillusion."

Ah yeah. Branches would be a pretty hella addition. It'd sure keep things a bit cleaner.

This is the stuff Itch.io was made for.