Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Weird Demon Games

362
Posts
5
Topics
45
Followers
91
Following
A member registered Aug 28, 2016 · View creator page →

Creator of

Recent community posts

Thanks :) I kept going 'just one more thing' during development :P It was a fun time putting it together

Thanks for the response and the updated instructions :) I was able to start making dolls!

WE HATE THE CUBE!

Great music, messaging and user feedback for those clicks! 

This is an awesome vibe all around :) Loved the boombox, and the bat to hit the bad mice! 

You have an awesome start to a great game here! You should be really proud. 

Only suggestions would be to speed up the time between mice a bit and to tell me why I get game over when I miss something. 

I like the idea here. I think being able to click the trees to make them grow faster might be neat, and having a bonus related to production for the trees being active, then losing that when you harvest would create a nice push and pull between harvesting and letting them grow.

Great core of a game here :) 

Thanks so much :) I had a fun time making it this weekend, defiantly a labor of love!

I really like the idea, but I was finding it hard to build the walls in time to make a difference. It would be neat if you took your shot, and then got to build a wall and 'replay' your shot. Letting you add X walls between each shot.

I think that would also work really well with the recursion theme.

Just played and rated you game :) Great entry and good job!

I like the idea and it's super smooth! 

I did find that once an enemy got ahead there wasn't really a way to catch up.

Thanks for the kind words :) i had a lot of fun working on and polishing the game!

I made all the sound effects with my voice :P thanks for playing

Thanks for playing! Totally ok that you didnt avenge you lunch :)

The images arent the correct size so are being scaled down, likely causing thr blur.

Thanks for playing :)

Thanks for playing :) i had a fun time with thr story

the icons for the defense do have to be memorized for the main game, but are consistent once toy figure them out. Then they are randomized each time you play infinite mode so you have to figure them out to survive!


Thanks so much for playing

I loved the messages (and sometimes insults) that got thrown my way! 
Best streak was 4. I'm not sure if it's truly randomly, but if it is then getting a score much higher then 5 would likely take a long time. It would be neat if there was really a pattern that could be picked up over time - but it didn't feel like there was.

Great job, and thanks for participating in the jam!

You hit a solid concept with this one! Plus the art style is so nice, the animations a tasty and the music is a solid beat :) You should be really proud! The combo of recursion and blackjack tickles my brain.

This concept is super neat - I don't think I've seen anything like it. That being said, by level 3 where I was trying to control the mouse inside the mouse to control the mouse .... it got a bit hard to do.

Great idea and great entry to the jam :)

I think you forgot to upload the game :) Let me know when it's there and I'll play it

The art in this SLAPS HARD. Love it :) 

A winner was me! Poggies!

I don't know why I found this as charming as I did - but it's awesome :) Great job

Overall really awesome job :) The art and feedback feels good, the sounds are awesome and the level of polish is impressive.

I made it to level 18, but found that it got pretty repetitive after 10 levels. I'd love to see some story about why you're clicking slimes, and some sort of achievements to give me a reason to keep going.

I love the music, not really sure what I should be doing though.

After I tried it 3 times it froze when I went to click 'try again'

Currently my browser crashes after I click 'start'

Let me know if you're able to fix this and I'll give it a play :) 

Love the UI/UX, the art is awesome and the sound design slaps! 
Only thing I didn't understand is why only some of the islands would be producing. I could change the ones producing by moving them around, but I couldn't get all of them to produce no matter how close I dragged them.

Overall super solid game - very impressive!

I created Mecha Hero Time Warp! I had a blast putting it together and would love to hear what people think! Post here and I'll make sure to rate your game as well!

Thanks :) I had a good time making it!

The art style is awesome - but I did feel a bit overwhelmed when starting out as there was a lot to try and digest. 

Overall great job :) 

I love the idea and the puzzles are neat, but I found myself going off the screen several times because the controls felt a bit floaty. 

Overall great job :) Congrats

I really like the look and the animations, but I'm not sure what I'm supposed to be doing. The spider moved over the fly and didn't eat it - so maybe I was trying to do the wrong thing.

I like all the components - the movement and firing of the web, the music and visual art style. I did find myself just spamming the web up and down and I was able to catch basically all the flies - so maybe having a limit on webs per level OR having webs recharge over time could help make the game more skill based.

Overall really impressed with how much you got done! 

It was hard - but I loved every second of it! Great job all around :) You nailed the visuals, the audio and the LASER! Omg I didn't expect that 

I like this as a base, but it could use a bit more visually. 

I would have liked to see the flys move around the screen and get caught - currently it doesn't seem like the location or length of the webs effects much. 

I do like the art style :) 

glad to hear you like it :)

fun game :) great submission

great game :) took me a second to figure it out but I like the web slinging and zooming around

my idea was that web was the internet, and small but meaningful would be that reacting was a small thing, but it's meaningful cause thats how you win the game :P might not have nailed it though

thanks so much :) I had a fun time working on the ui/ux and the text + emoji matchups

Solid puzzle game ;) Great job all around