Good stuff. Any plans to keep working on it post-jam?
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Thanks for playing the game and giving feedback. Just uploaded a version that I think fixes the glitch with those platforms, but it's hard for me to reproduce, so I'll keep an eye out for it.
Well, I tried, but it became obvious as the week went on that I wasn't going to have time to finish Clickable Space before the end of the jam.
I didn't want to let it go by without submitting something, though, so I figured I'd try hacking something together in the few free hours I had left using assets I already had. Hence: Clickshot II Turbo! A one-button shmup made in a hurry.
I do intend to keep working on Clickable Space though, and get it finished soon.
The System Scan screen shows the nearest planet and the various ships in the system. Clicking one will let you head towards it, either to dock with the planet's space station or approach another ship.
I don't have a whole ton of free time but I'm going to give this a shot anyway...
Exciting Adventures in Clickable Space is inspired by the original Elite (1984) and runs at original GameBoy resolution (160x144). Explore a procedurally-generated galaxy of planets (or, at least, text descriptions of planets), trade between them, combat space-pirates, or be one yourself.
Got the framework of the UI working and I'm starting on the planet generation code just now.
Commander info screen:
Sample output from the quick-and-dirty planet name generator:
Hi there. I've been hoping to use Butler within the new Bash shell that is available with the Windows 10 anniversary update. This runs a full linux environment, and cannot invoke Windows executables, so I was hoping that the Linux version of Butler would work. I tried downloading it, and it does attempt to run, but never produces any output or returns. Any advice on getting it to work, or is Win10 Bash just not going to work for this purpose?