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Exciting Adventures In Clickable Space

A topic by Washing-Up Software Projects created Apr 01, 2017 Views: 395 Replies: 10
Viewing posts 1 to 8
(3 edits) (+4)

I don't have a whole ton of free time but I'm going to give this a shot anyway...

Exciting Adventures in Clickable Space is inspired by the original Elite (1984) and runs at original GameBoy resolution (160x144). Explore a procedurally-generated galaxy of planets (or, at least, text descriptions of planets), trade between them, combat space-pirates, or be one yourself.

Got the framework of the UI working and I'm starting on the planet generation code just now.

Commander info screen:

Sample output from the quick-and-dirty planet name generator:

Some generated planets.

'6.2 Billion Furry Humanoids' Uhm.... no thanks lol

The System Scan screen shows the nearest planet and the various ships in the system. Clicking one will let you head towards it, either to dock with the planet's space station or approach another ship.

Travelling through spaaaace...

Hey! This looks like a cool game. What're you thinking of in terms of audio? I'm trying to find a team – and do audio.

Going for simple chip sound fx. I can generate those myself, but if you feel like donating chiptunes, that would be great.

Cool! Do you use Discord (isaac.s.johnson#8274) or Twitter? Those might be a little easier.

Just followed you. I am @mcchessers.

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Well, I tried, but it became obvious as the week went on that I wasn't going to have time to finish Clickable Space before the end of the jam.

I didn't want to let it go by without submitting something, though, so I figured I'd try hacking something together in the few free hours I had left using assets I already had. Hence: Clickshot II Turbo! A one-button shmup made in a hurry.

I do intend to keep working on Clickable Space though, and get it finished soon.

I don't know if anyone will read this, but today, a mere five months late, I actually released this game.