preshate it
Wagyu_Dev
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Short but I really enjoyed the narrative. Audio design is also on point. Character art is so good and unique. I don't know how I feel about the 1 bit pixel art background tho, not really a fan tbh. But still, great job and good luck on the jam. Remind me to leave a rating on the main page once the jam ends.
I think I need a phd to play this game, so I can only comment on what I understand. I love the art, it is really good and unique. The worldbuilding is superb, great writing too. My problem was with the onboarding. It is unclear what you're supposed to do once the dialog has ended. In a fairly complex game, It's always a good idea to put the current objective on screen at all times, especially in the tutorial level. If it wasn't for Palin_drome's comment, I wouldn't know what to interact with. I understand that you wanted the player to do certain things in the tutorial in order but disabling the other interactable objects while still showing their sprites is really detrimental to the player's experience. If you don't want the player to interact with certain things, then don't show those things at all. Make them appear gradually.
Anyway, this appears to be a cool game but the onboarding process is hurting the player experience at the moment. Good luck on the jam. I would advise doing playtesting with your friends or people from the discord. It's hard to know which systems are intuitive especially if you're a solo developer.
Okay I finished it, the game looks really good. The interaction system is excellent. This game is oozing with style. But it is quite short, which is a shame because I was really enjoying the environment. I'm guessing y'all didn't get to work on this for the whole 2 weeks? Anyway, great submission. I enjoyed reading through the magazine and figuring out the symbol for the meds. Face in the mirror is cursed.
Feel free to remind me to leave a rating on the main page once the jam is over. Good luck.
Oh hey btw, forgot to tell you, but I think the game throws a "Texture streaming pool over budget" and it causes my pc to overheat. The game looks good from the screenshots but I don't think I am fit to leave an objective review if I can't run the game well enough to have the intended experience. I'm sorry. If you decide to make the performance better post jam, I will absolutely check it out. For reference, this is my system specifications:
Oh yeah and one more thing that I encountered, I think this one's on me but it took me a while to realize you can pick up the bloody carpet. I looked everywhere thinking I missed something turns out I just had to press E on the carpet. So maybe you could add some sort of hover behavior to the interactable objects.
This is the best entry I played in this jam so far. Flawless execution. This has got to be top 10, it's too good not to. Well done. Although I encountered a softlock when I try to clock out after the little platforming section, the dialog is stuck because I got hit by one of the floaters and I couldn't retry nor quit.
Congratulations on your first game. I want to take a second to appreciate the ladder implementation, it feels better than most games. I also like the voice leading you to the right path, reminds me of Stanley Parable for a little bit. I noticed one thing that could be improved:
Level Design
Ok so boom, you need 3 items to start the ritual. Fair enough, an immersive way to gate progress. But sadly, the level design makes it a real chore to find said items. Why is the altar all the way up a staircase at the edge of the map? For a collectible type objective, you need to put the finish line in the middle of the map, connected to the item locations in each possible direction. This helps with orientation and leads the player naturally so they don't have to go in a random direction hoping to find a small item. Rule of thumb is NOT to aim for an "Egg Hunt" experience where the developer hides the eggs (key items) in "bushes". This makes it so that when the player does find the item, it won't feel like a reward for their ingenuity but a relief because they found it by chance. Putting the altar in the middle will also avoid having to add an immersion breaking "Please turn back" warning text. Other than that there are some small things like the player not being able to fit through a gap big enough for a person like the one to the left before the door to the altar.
Overall, a solid first entry. Good luck on your next projects.









Hi I found a bug. So I got hemmed up by a zombie, I stabbed him, then I got stuck inside a wall