This is a hard game, I played 12 days of this and saw no progress lmao. I love the little attention to details like swaying grass and the HQ eye following the mouse cursor. The music is really nice too, reminds me of Rimworld. I feel like there is room for improvements to lessen the friction of player interaction:
- Important informations like your credits and the send salvage team button should be visible at all times. There is no reason to make it a separate menu. This is especially true considering the game is time based where every second counts.
- The balancing is a bit off. Crops die from being stressed when enemies are near and that's okay. But the thing is, each crop takes a significant investment. The fungus, which is supposed to be your best line of defense, doesn't do nearly enough to justify their price point. This game is hard for the wrong reasons. I can't scale my farm but I'm also not losing because the HQ is overpowered, so I just spent majority of the time waiting for the night to end while the HQ slowly fires at enemies. I tried farming potatoes early and that doesn't help at all because they keep dying without fungi, and when I do plant fungi they die every night. So what gives? maybe this is intentional, maybe this is how it really how farming would be like in a nuclear winter, idk.
- Why take away controls at night time? it would've been fun trying to desperately plant fungus at night while enemies are attacking, no? Again, most of my playtime was spent looking at the HQ shooting slowly at stuff. The day time feels way too short which is unfair.
Overall, this is a well made entry held back by balance issues and questionable design decisions. I still enjoyed my time with it and I hope y'all will keep updating this game. I hope I'm not too harsh with my words, I'm hella passionate.