This is a hard game, I played 12 days of this and saw no progress lmao. I love the little attention to details like swaying grass and the HQ eye following the mouse cursor. The music is really nice too, reminds me of Rimworld. I feel like there is room for improvements to lessen the friction of player interaction:
- Important informations like your credits and the send salvage team button should be visible at all times. There is no reason to make it a separate menu. This is especially true considering the game is time based where every second counts.
- The balancing is a bit off. Crops die from being stressed when enemies are near and that's okay. But the thing is, each crop takes a significant investment. The fungus, which is supposed to be your best line of defense, doesn't do nearly enough to justify their price point. I can't scale my farm but I'm also not losing because the HQ just refuses to die, so I just spent majority of the time waiting for the night to end while the HQ slowly fires at enemies. I tried farming potatoes early and that doesn't help at all because they keep dying without fungi, and when I do plant fungi they die every night.
- I don't think it was a good idea to take away player's control at night. It would've been fun trying to desperately plant fungus at night while enemies are attacking.
Overall, this is a well made entry held back by balance issues which are understandable given the time constraint. I still enjoyed my time with it and I hope y'all will keep updating this game. I hope I'm not too harsh with my words, I'm hella passionate.