Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Absolutely one of my favorite games in the jam. Movement feels really good and unique, which also ties into the planting requirements of some crops. Love the simple art style and the animations on the robot, the little item drop spinning animation, really polished. It's crazy how you managed to develop so many features in under a month. Overall an exceptional entry. I only have some minor feedbacks to give:

- Weather and day/night system doesn't feel as impactful as they could be. You spend most of your time inside the volcano or turning in quests/deliveries so I don't see the point of a changing weather. The radiation period only serves as a waiting time for when you need to turn in deliveries or progress the tutorial. Speaking of, I think the tutorial guy should teleport/appear at where you complete a task so you don't have to backtrack all the way back.  By that logic, the crafting bench should also be portable. I'm pretty sure it's a jam limitation so I completely understand.

- The cutting audio frequency peaks a little so it gets distorted.

I’m glad you like it, I dedicated all my spare time of the month on this project.

Thanks for your feedback. I agree with the season / weather system. The weather is actually just a visual representation of the season, I wished I had more time to add visuals of season when underground (like lava activity in warm season?). In term of game mechanics, some fruits pop out on specific season and weeds spawn on radiation season, that’s all but it feels not enough yet. I hope that I will find the motivation and time to improve the game and add more content.