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Okay I managed to get it working with the recommended fix. As I've said before, I love the look of this game. Sprites are well made and the entire thing has a distinct personality. Animations are smooth and the swinging animation feels impactful. This game ties in the theme elegantly. I think the sudden change to night time is a great design decision. The switch in music immediately gives you the feeling of danger. Overall, this game is excellent and one of the best entry when it comes to incorporating the given themes. If I had to give some feedback, here are things I found based on my experience with the game that I think could be improved:

- The color of the tilled soil is too similar to regular dirt. This makes it hard to see at a glance which tiles are tilled.

- You should be able to see the your resources while browsing the shop. I don't think there's a good reason to make it a separate tab.

- I was stuck for quite a while after trying to enter the maze area at the northwestern part of the map. My character went off camera and I had to wiggle my way back to the screen. Might be a good idea to block off the entrance to the maze if the player isn't supposed to go there.

- You can't really predict which sides the enemies will be coming from so it's a guessing game on where to plant your defensive crops. In the early game, you can't really cover all 4 sides of the arena with defensive crops and once you do have a defensive crop in each side, you have to get lucky with the enemes' pathfinding and hope your crops are in range.

- Lastly, this is super nitpicky but I think the game would do well with a dedicated "interact" button so I don't have to swing at the merchant.