Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Virtual Destructor

10
Posts
2
Topics
15
Followers
17
Following
A member registered Nov 07, 2021 · View creator page →

Creator of

Recent community posts

(2 edits)

I thought the game was hidden because I didn't list it on my page, but I see that it does show up in the search results haha. I had second thoughts about posting it since it was so ancient. Anyways, thanks for the kind words!

It has a Flappy Bird-like loop that is both fun and frustrating, I kept wanting to try again.

Disclaimer: my friends made this. Also, spoilers.

Fun concept. I liked the horn. It could have been more clear when I ended the game by destroying the planet.

I'm reviving this old thread to announce that after over a year and a tremendous amount of effort, the game is now for sale, and there is a free demo available that is a lot more polished than what I posted here back in March 2022.

A while back I changed the name from "Monster Test" to "Realm of the Fallen." It went through several genre changes. It has alternated between being a boomer shooter, a metroidvania, and a rogue-lite. Finally I settled on boomer shooter for various reasons.

It is available for the Meta Quest 2, and there is a PCVR version in testing now but not publicly available (if you are interested in testing the PCVR version please let me know!).

https://virtualdestructor.itch.io/rotf

(2 edits)

Just released a minor update. It adds shield bashing and faster rendering.

https://virtualdestructor.itch.io/monstertest/devlog/369882/shield-bashing-and-u...

I accidentally deleted my response to a comment on my game. Is there any way to undo the delete?

I forgot to mention the lasers. They are indestructible. The only way to really get around them is to physically duck under them close to the walls. It's a poorly designed obstacle. I didn't really think it through. Your approach to just run straight through is what I do. I'll think of another way to use them.

The objects at the start are supposed to be things you collect throughout the beginning of the game. For a few reasons, including the fact that this is a short demo level, I just give them to you at the start. In the final game it won't work like this. Note this is not all the items. There are 3 other types of gun in the level that are not at the beginning, and grenades.

I'm not sure what broken column you speak of. To get the cube down you use the tractor beam to pull it and then place it on the circle button (see attached image). You shouldn't have to shoot at it.

I see what you are saying about the gun being too useful. The difficulty of this level is supposed to be like level two or three in a full game since I wanted to get a feel for how the gameplay works in the middle of the game. By that point in the game you would probably be using the gun. You are right about the shield, it hardly has any use in the game which is something I need to think about.

A few people have told me to take the guns out and just make it bow and melee. I'm considering taking out most of the guns and just leaving one slow, powerful gun. 

The black cube is a bomb. After you kill the minion that carries it, you can carry it and place it somewhere and then blow it up by shooting it.  It has a "fuse" sound so you can hear the minion coming and that is a video game trope that alerts the user that a bomb is nearby. That said, the fuse sound doesn't make any sense in this context since the bomb is not on a timer. I'll probably just make the minion tell and take the fuse sound out.

The right hand disappearing thing is likely a known bug that happens sometimes when you climb while still holding a weapon. The hand gets stuck on the ladder rung. This is something I have to fix.

By teleport, I think you mean the tractor beam? Originally the game did have standard VR teleporting but I took it out because it allowed the player to circumvent too many traps and platformer elements.

Thanks again for all of the feedback!

Thanks for taking the time to play the game and provide feedback!

The room that you are describing with the big circle is the only puzzle in the level. There is a block on top of a platform. You use the tractor beam to pull that block and then place it on the circular button. Then the gate opens.

You jump by pressing the left joystick.

I might rethink how I display the user's health.

It is frustrating to start over at the beginning when you die. The reason I don't have save points along the way is that I am not sure if the final game is going to have permadeath. I'm still planning on having short, randomly generated levels. That said, my original idea for the game was more ambitious where there was one massive level (Metroidvania) with save points, but at some point I started to feel that was unrealistic.

As for the floating cubes, Maybe they should look more menacing so it is clear that you aren't supposed to touch them.

Download the game here: https://virtualdestructor.itch.io/monstertest/

Gameplay footage:


This is the prototype of an unnamed VR shooter I have been working on for a while. The target platform is the Oculus Quest 2. It is basically a cross between a classic shooter and a VR game. There is a detailed description in the devlog:

https://virtualdestructor.itch.io/monstertest/devlog/364035/alpha-release

Hello,

VR developer here. I am an experienced programmer, and have been using Unity for several years. Prior to that I mainly wrote C++.

I've started many games, but I never finish anything (art has always been my weakness). I'm currently working on a VR title which I am determined to finish. I'm close to having something ready to show. It's a dark fantasy (with a touch of sci fi) action game.