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vikintor

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A member registered Feb 19, 2017 · View creator page →

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:3 Thanks for playing and for the feedback, it's a great idea. For the next versions we'll focus more on making both jumping and spinning as their own thing, and segments when the two are required in combination.

I heard it runs using Proton on Linux (because Tamashii and Teocida are both a windows only game). I presume Steam Deck is based on Linux, but I unfortunately don't have a Steam Deck to test it with Proton.

Hello. Sorry for the late reply, I don't know if this is the case, but the game should work fine with Ximput controllers, maybe your controller uses directinput? (Unfortunately the engine may have limitations with direct input. but It may work with Gamepad softwares like JoytoKey).

Muito obrigado :D 

Aliás,  o Cidade sem Memória começou a ser refeito recentemente (O anterior foi cancelado por problemas com o motor gráfico).

Thanks Levont :) 

You should be able to strafe during running, so maybe it's an glitch in the game, I didn't found a way to reproduce it yet but I will keep an eye. 

Thanks Nightscale. Tamashii doesn't feature in-game achievements. Achievements are only available on Steam and consoles (each using their own achievement system).

Hi. Thanks for getting the game. Sadly this was an error I wasn't able to solve for every machine/configuration.

Some solutions were:

1° Sometimes it fails to open if the game window is not active during the initial loading (like opening the game and clicking other windows when it's loading can break the game)

2º It also can be the Direct X (if you Direct X was not updated yet) 

3º But If the problem persists you can try to execute the game with NOSHADER.exe inside 'D3DXCompile failed' folder (version 1.6 and 1.7).  

https://vikintor.itch.io/tamashii

Just a small fix to make the game runs at 60 fps on most machines.

It has to give you a 2 digits code. But for achieving you have to calculate each one in order, as RED + BLUE, the RESULT - YELLOW, the next result * 9.

Hi,  Thanks for playing. The order in the game starts from left to right(1°+2°-3°X4°). 

I heard that starting with multiplication would be correct in mathematical logic, but I skipped some school days so I probably lost that one (sorry about that).

Hi, Thanks for playing. :)

About the puzzle: Each paper has a letter that needs to be converted to a number. 

Page 5 has a chart about how to convert letters to numbers.

After the conversion, you need to calculate all numbers based on its colors (as shown on page 5).

After getting the results (2 numbers), you need to follow further instructions using page 7.

Is working as intended :)

You need to embrace the glitch and walk forward for some time.

Hi Dave. I used the Z button. Thanks for notifying me, I'm going to update the page with that information. 

Hi. Sadly the bundle didn't include external keys  as stated on bundle page https://itch.io/b/520/bundle-for-racial-justice-and-equality " I don't know why they take this decision but the standard process was getting a key from the download page.

Hi. That is a great idea, thank you for the suggestion, I'm going to update the game with an easy mode option asap.

Thanks for playing. Glad you enjoyed \☺/

Oi. Muito obrigado. Fico grato que tenha percebido as referências na parte do "solve et coagula", acho que maioria não percebe hehe.

Quanto ao K e o L, sim, eles são os mesmos símbolos, porém invertidos. 

E sou Brasileiro mesmo hehe☺. 

Muito obrigado ☺, mas meus joguinho são muito precários ainda hehe. Opa, esse jogo foi feito em parceria com a LunaAyArts que criou o design dos personagens e a estética, pretendemos trabalhar juntos em mais títulos no futuro.

Thanks for playing. I'm glad you enjoyed :D

Thanks. Actually Chu Ishikawa/ Der Eisenrost (Tetsuo) was an inspiration for the OST. The music files is included with the game, but inside the secret.rar, the code can be discovered in the game multilayered secret or on Youtube gameplay videos that solved the easter egg. 

Thanks☺. Your code is 50% right hehe. You've found the "Moon" code. For the Elemental folder you need both "Moon" and "Sun". 

To start the search for the Sun code you need to find 4 colourful papers around the school and consult more documentation at 'Additional Intel'.

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Report bugs here. I will try to solve them if they lock progress or reveal "something" too early.

Use this place for game discussion and comments. Can contain spoilers. :)

Oh, sorry for the confusion. it's actually working as intended :). After clipping through the wall you need to keep pressing to move until you get out of bounds of the level. 

Hi. You mean Story progress? After finishing the first level you need to return to  Patriarch's room and talk to him (Hub world), after that the path to other levels will be open. 

Hi, thanks. I found this post about it https://steamcommunity.com/app/1026400/discussions/0/3855581793666968221/ It is not an elaborate easter egg, but I'm preparing more stuff for my next game.

Hi, Thanks. That font was a lot confusing isn't? The link sends to the following Video

Muito obrigado :D . Me sinto "desconectado" quando o assunto é BGS (não é minha "praia"). Apesar de raramente ir a eventos, quando posso dou preferencia a eventos menores voltados ao independente (como o Firmeza Fest). 

Hi. Maybe this can solve the problem:

1º You can try updating your Direct X (if you Direct X was not updated yet) : www.microsoft.com/en-us/download/details.aspx?id=35 

2º If the problem persists you can try to execute the game with NOSHADER.exe inside 'D3DXCompile failed' folder (version 1.6). This exe still a bit experimental and unstable. So if you find further problems feel free to report then back to me ;) 

Also: I'm checking the game again to see if I can update the game further.

I updated the game with an aditional .exe inside 'D3DXCompile failed' folder (need to download the game again). If the problem persists you can try to execute the game with this new exe file. Sadly some special effects like image distortion will be disabled. This exe still a bit experimental but should work. If you find further problems feel free to report then back to me ;)

ops!  Looks like some files got corrupted. I'm going to drop the update a bit later today. Still fixing the NOSHADER.exe. Some events need to be re-writen because they play with some shader functions/events. I'm going to post the update again and also notify on my Twitter page https://twitter.com/vf_vikintor

Thanks for notifying. It seems like a problem related to Direct X. You can update your DirectX here: https://www.microsoft.com/en-us/download/details.aspx?id=35 

I updated the game with an additional NOSHADER.exe. So if the problem persists you can try to execute the game with it. I hope it works (still a bit experimental). So if you find further problems feel free to report then back to me ;)

Hi. I'm sorry that you're facing this issue. It seems like an incompatibility with the shader (or video resolution). Did you try updating the DirectX? There is some rare issue that happens on some computers and updating the DirectX fixed the problem on most of them (DirectX11 is recommended).

https://vikintor.itch.io/tamashii

Thanks :) You're right. I'm changing cam smoothing for the next releases. I thought it was weird because my computer can't run it with high fps hehe

Hi. Sadly I had to stop the development for Estigma, so it still on alpha stage and options menu was not finished in time. I believe Alt+Enter still works for changing between Fullscreen and windowed. 

It was made using Game maker Studio 1.4.

Hi. There still keys available (Itchio says it has 229 left), I request more when they're near to end. If you run into a problem let me know. ;)

Hi. That's odd. Every room should have a variable that defines the clone detonation time for that room. Also, some rooms have a more limited timer, and some puzzles works more like a speed challenge. If this was a glitch (It's also possible) maybe a room was left without that variable (and this made the game loads the last visited room value), you can try returning to 'level select hub'. There is a portal that makes you continue playing the last visited room (next to the Patriarch portal that transports players to that pyramid man). If this is a variable problem this should reset the timer to it's original value.

Also, there is an alternative to slow time on options, this enables the reset button to work as an on/off slow-motion (reset still working when the button is held).

I'm going to check the game again and look for left values, and thanks for playing :D