:3 Thanks for playing and for the feedback, it's a great idea. For the next versions we'll focus more on making both jumping and spinning as their own thing, and segments when the two are required in combination.
vikintor
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Hi. Thanks for getting the game. Sadly this was an error I wasn't able to solve for every machine/configuration.
Some solutions were:
1° Sometimes it fails to open if the game window is not active during the initial loading (like opening the game and clicking other windows when it's loading can break the game)
2º It also can be the Direct X (if you Direct X was not updated yet)
3º But If the problem persists you can try to execute the game with NOSHADER.exe inside 'D3DXCompile failed' folder (version 1.6 and 1.7).
Hi, Thanks for playing. :)
About the puzzle: Each paper has a letter that needs to be converted to a number.
Page 5 has a chart about how to convert letters to numbers.
After the conversion, you need to calculate all numbers based on its colors (as shown on page 5).
After getting the results (2 numbers), you need to follow further instructions using page 7.
Hi. Sadly the bundle didn't include external keys as stated on bundle page https://itch.io/b/520/bundle-for-racial-justice-and-equality " I don't know why they take this decision but the standard process was getting a key from the download page.
Hi, thanks. I found this post about it https://steamcommunity.com/app/1026400/discussions/0/3855581793666968221/ It is not an elaborate easter egg, but I'm preparing more stuff for my next game.
Hi. Maybe this can solve the problem:
1º You can try updating your Direct X (if you Direct X was not updated yet) : www.microsoft.com/en-us/download/details.aspx?id=35
2º If the problem persists you can try to execute the game with NOSHADER.exe inside 'D3DXCompile failed' folder (version 1.6). This exe still a bit experimental and unstable. So if you find further problems feel free to report then back to me ;)
Also: I'm checking the game again to see if I can update the game further.
I updated the game with an aditional .exe inside 'D3DXCompile failed' folder (need to download the game again). If the problem persists you can try to execute the game with this new exe file. Sadly some special effects like image distortion will be disabled. This exe still a bit experimental but should work. If you find further problems feel free to report then back to me ;)
ops! Looks like some files got corrupted. I'm going to drop the update a bit later today. Still fixing the NOSHADER.exe. Some events need to be re-writen because they play with some shader functions/events. I'm going to post the update again and also notify on my Twitter page https://twitter.com/vf_vikintor
Thanks for notifying. It seems like a problem related to Direct X. You can update your DirectX here: https://www.microsoft.com/en-us/download/details.aspx?id=35
I updated the game with an additional NOSHADER.exe. So if the problem persists you can try to execute the game with it. I hope it works (still a bit experimental). So if you find further problems feel free to report then back to me ;)
Hi. That's odd. Every room should have a variable that defines the clone detonation time for that room. Also, some rooms have a more limited timer, and some puzzles works more like a speed challenge. If this was a glitch (It's also possible) maybe a room was left without that variable (and this made the game loads the last visited room value), you can try returning to 'level select hub'. There is a portal that makes you continue playing the last visited room (next to the Patriarch portal that transports players to that pyramid man). If this is a variable problem this should reset the timer to it's original value.
Also, there is an alternative to slow time on options, this enables the reset button to work as an on/off slow-motion (reset still working when the button is held).
I'm going to check the game again and look for left values, and thanks for playing :D